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- In maya you can click and drag a dot to re-position it with LMB. (minor)- In maya you can hold "ctrl+shift" then click on any mesh face, edge or placed dot to delete it. It pre-select highlights. (This could be useful) It lets you click and drag over a bunch of faces to select them all as well.
- The dot quad generation is still a little fiddly, but so is Maya's. I'd like to record some video of the times it isn't creating quads properly for you. But it's a bit hard on this current asset.
Both new additions work great! I'll get you a video at some point just not sure on how soon. Topogun has the ability to hold shift on an edge to split it and insert a vert where clicked. This could be nice on the cut tool?
i notice sometimes the "snapping" function (drawing curves that snap to the verts of retop mesh) stops working, and im not sure why. I toggle snapping on/off and turn on/off my vert snap option on the top toolbar. Seems to only effect the vert option. edge/edge midpoint all show the snap manipulator mouse icon. The vert one has stopped showing. Strange thing, my current mesh im retopoing wont let me snap to verts but if i create a patch of quads in this mesh i can snap to this newly created geometry, the rest of the mesh though remains unsnappable.
Super minor request: If the split command could keep the same name as the object it is splitting from instead of "Object_Split_1,2,3" Instead it would be something like "<parentmeshname>_Split_1,2,3" ?
Is there a way to separate a mesh that is made up of several combined objects into individual objects/meshes? I'm trying a split command on the object but it doesn't seem to do anything. (it works with faces etc. but not on the object level it appears?)
Is there a "unhide last" command? There seems to be a "hide" and a "unhide all"
Try this.http://www.digitalfossils.com/Download/NVil-Jun-16-19.rarThe brush hotkeys can be activated before or during the brush operation. Caps-Lock: style. Space: weight. Caps-Lock+Space: size.
Thanks IStonia, I tried it and it seems we still have to do the extra step (to click on the viewport before pressing the modifier key)...
QuoteIs there a "unhide last" command? There seems to be a "hide" and a "unhide all"I think this is the one:Object Shortcut Tools > Unhide Last Hidden ObjectsI think it's not in the menu, but you can find it with the Tool Search window and use Customize Tools to assign hotkey to it.
Quote from: miica on June 15, 2019, 04:48:21 amThanks IStonia, I tried it and it seems we still have to do the extra step (to click on the viewport before pressing the modifier key)...Are you sure? Did you use it inside Draw Mesh tool? If yes, you should be able to press down hokey before click viewport. If you use brush tools outside of Draw Mesh tool it won't work due to some issues can't be solved.
Is there a way to separate a mesh that is made up of several combined objects into individual objects/meshes? I'm trying a split command on the object but it doesn't seem to do anything. (it works with faces etc. but not on the object level it appears?)Super minor request: If the split command could keep the same name as the object it is splitting from instead of "Object_Split_1,2,3" Instead it would be something like "<parentmeshname>_Split_1,2,3" ?