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Quote from: IStonia on June 19, 2019, 08:07:09 amI wonder in what kind of area you use drawing and other areas you use dots? And which one you use more on average?Hi IStonia,For me I am used to drawing so I am still using that mostly, so far dots feels a bit slower to me, haven't fully test the workflow yet, but my thoughts are.. - undo, doesn't undo the dots creation.. (and if we created a quad then undo, the dots is gone)- cannot create continuous quads in one single drag- feels slightly slower because I think it is two step process.. first, create dot, then shift to create quad. in drawing, i just have to draw the lines and press enter. (when creating just a single quad, dots is faster but I also often create a long polygon loops, dots will become slower on creating long polygon loops)- drawing can also generate triangle, which I will use more in very low poly assets. dots will become two steps here because I have to create a quad then merge one of its vert.on latest version, the quad detection seems to works better so I think I will experiment with dots more.I also just tried out the "Assigned_Tools" recently and also like it as a companion to drawing because drawing sometimes fails to generate the geometry I looking for. I assign the following streamline tool to it:LMB <> Edge_Extrude_Cursor DirectionMMB <> Edge_Bridge_SingleRMB <> Vertex_Extrudethese 3 operations (extrude edge, bridge edge and extrude vertex) works well so far and I really happy to discover this option.(also just recently discovered "SetView" )
I wonder in what kind of area you use drawing and other areas you use dots? And which one you use more on average?
But have you noticed that there is an "Extrude" option in the Draw Mesh tool? It allows you to extrude/bridge on edges(even edges of drawn lines). You can also extrude form border vertex.
* Shift+RMB-Drag can be used to detect and create quads along cursor path. It won't work correctly all the time but that's the best I can do.* Undo now undoes the dots.