NVil Forum

General Category => Community Help => Topic started by: Boonta on May 29, 2019, 07:32:14 pm

Title: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on May 29, 2019, 07:32:14 pm
Hey guys i'm starting to learn Nvil as my go to retopo tool. Switching from maya/topogun im trying to setup a nice workflow.

I'd like to know if it possible to change the hotkey for the "Mesh_Tweak" command under the Drawmesh tool? I cant seem to figure out how.

Thanks!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on May 31, 2019, 03:45:58 pm
It is not possible.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on May 31, 2019, 04:33:27 pm
Thanks. I'd love to see this ability added in the future.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on May 31, 2019, 05:55:19 pm
Having the ability to quickly tweak verts etc when in drawmode mode is very handy. Currently its a bit slow hitting Alt+1 or using the interface radio buttons.

In normal modelling mode, CTRL has been set as the tweak tool hotkey for very fast manipulation of verts while modelling. I'd love to be able to have this same hotkey apply in drawmesh mode to keep workflow consistent and fast.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 02, 2019, 09:56:17 pm
Try this
http://www.digitalfossils.com/Download/NVil-Jun-03-19.rar

Now you can switch "Mesh_Tweak" mode with the hotkey of this streamline tool.
Edit > Customize > StreamLine Tools > Tweak.
Its default key is T but you can change it to Ctrl. When "Draw Mesh" tool is active, this hotkey will not activate the "Tweak" tool but switch "Mesh_Tweak" option of the "Draw Mesh" tool instead. You can Press+Hold or Tap the hotkey to toggle the mode.

Also, if "Mesh_Tweak" mode is On you can click to create dots then Shift+LMB or RMB+Drag+Release to create quad polys from the dots and the border vertices.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 02, 2019, 10:18:11 pm
WOAH WOW WOWAH!!!

This is amazing! It's perfect! I'm going to test it out more this week, initial tests look great. I just purchased it too. This is an amazing tool. 

Thanks heaps!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 03, 2019, 07:38:01 am
Use this update. I have fixed some bugs which can cause crashes.
http://www.digitalfossils.com/Download/NVil-Jun-04-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 03, 2019, 04:57:49 pm
Use this.
http://www.digitalfossils.com/Download/NVil-Jun-05-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 06, 2019, 08:33:26 pm
As a follow up it would be great if "mesh_cut" would also respect the non "drawmesh" hotkey for simplicity and streamlining of things. (same hotkey for same command)

The community UI im using atm has mesh cut as "x" but in drawmesh its "shift+1"


Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 07, 2019, 01:31:53 am
Done.
http://www.digitalfossils.com/Download/NVil-Jun-07-19.rar

Check the tool tips of both Mesh_Cut and Mesh_Brush option tools.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 07, 2019, 08:11:16 pm
Awesome!Thanks!!

After this weeks testing:

I've been noticing i'm getting a lot of hard crashes when welding verts at the while retopoing. Not sure what other info i can provide. The whole application locks up then closes when i weld a vert randomly it seems.

Also the dots + shift tools is great. It's a little finicky at times trying to get the right quad placement to trigger. Sometimes u have to really rotate and zoom around to get it to trigger the "right" quad, or even a closing a single triangle hole. Not sure if the "algorithm" can be improved?? Or if i need to tweak some tolerance variable? I can post pics if it helps. To be fair, Maya also had this issue at times, though perhaps not quite as bogus. Sometimes it will try and make a quad that's really far away or outside of where you are working.

Thanks again for the speedy updates! They have been really great!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 07, 2019, 09:01:46 pm
I've been noticing i'm getting a lot of hard crashes when welding verts at the while retopoing. Not sure what other info i can provide. The whole application locks up then closes when i weld a vert randomly it seems.

What is the way you performed the welding, tapping W key while tweaking the vertex? Can you recreate it?


Also the dots + shift tools is great. It's a little finicky at times trying to get the right quad placement to trigger. Sometimes u have to really rotate and zoom around to get it to trigger the "right" quad, or even a closing a single triangle hole. Not sure if the "algorithm" can be improved?? Or if i need to tweak some tolerance variable? I can post pics if it helps. To be fair, Maya also had this issue at times, though perhaps not quite as bogus. Sometimes it will try and make a quad that's really far away or outside of where you are working.

A video or some pics will help.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 07, 2019, 09:17:30 pm
Can you describe the details of how it locks and closes when welding? And what happened to the mesh?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 07, 2019, 09:31:40 pm
RE: welding crash:

I believe i was in "Draw Mesh" mode, holding CTRL for "Mesh_Tweak" mode, and I LMB moved one vert on top of another for it to weld together as I have auto welding enabled. If it happens again I'll see if i can recreate it.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 08, 2019, 12:03:53 am
Try this and see if you still have the issues.
http://www.digitalfossils.com/Download/NVil-Jun-08-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 10, 2019, 01:46:27 pm
Try this. The quad picking from dot objects should be a lot better.
http://www.digitalfossils.com/Download/NVil-Jun-11-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 10, 2019, 06:28:18 pm
Hey trying out you're latest version, I'm getting a bunch of hard crashes. They crash *seemed* to happen just after i closed a quad using the dots. There was a edge highlighted and i may have also started to rotate the canvas. Nothing really out of the ordinary. But it straight crashes to the desktop.

The quad picking does seem to be much better though which is awesome, need to test it a bit more though.

hmm seems like the weld crash isn't fixed either, just got a crash on merging verts.


Recent Crash: I welded two verts with "tweak_mesh", then an edge was highlighted with preselection highlighting, I then held shift to close a hole with the quad dot tool and the program hung/crashed. This was all done in a matter of seconds. This one is tricky its hard to tell if it was the weld that caused the crash or attempting to close a hole with the quad tool. The fact an edge was highlighted after the weld feels like the weld worked?? Hope this rambling helps.

Ok I reloaded and a weld via "mesh_tweak" holding CTRL + auto weld enabled  caused a crash with in seconds of starting to work.
 
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 10, 2019, 07:35:01 pm
Do you use mouse or tablet pen?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 10, 2019, 07:40:14 pm
Im using a Wacom Cintiq
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 10, 2019, 08:02:52 pm
Try this and see if any more crashes.
http://www.digitalfossils.com/Download/NVil-Jun-12-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 11, 2019, 12:34:57 am
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-13-19.rar

If you see any message box popup please let me know the messages. Since it works fine always on me it is hard for me to pin point the bug on my side.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 11, 2019, 12:42:39 am
I've been using your earlier fix and it seems to be going well so far! No crashes in the past few hours which is promising. Ill try the latest update tomorrow. Thanks! I understand how this must be tricky to solve.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 11, 2019, 06:45:47 pm
I got the following error using your latest build, i was welding at the time I believe.

https://imgur.com/a/8qGz9Iv

nVil didn't crash though. I was able to continue working.

In same session the error popped up a few more times. Once after some Undos, and another time after holding shift to make some quads.



Just wanna say while I'm still getting the error above several times, the program hasn't had any hard crashes today so far which is great. *Fingers Crossed!*
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 12, 2019, 06:48:00 am
Thanks for the testing! Much appreciate it.

The bug fixed.
http://www.digitalfossils.com/Download/NVil-Jun-14-19.rar

How's the dot system working comparing to Maya/Topogun?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 12, 2019, 08:54:04 am
Amazing to have this! I trying this but how to change the weight for mesh_brush? assuming I was in Draw mode, and press hold X to switch to Mesh_Brush, I can scroll middle wheel to change radius, but I couldn't figure out how to change the weight.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 12, 2019, 09:06:58 am
When the brush tool is activated(the mouse button is being depressed), you should see the tool tips in the HUD display left hand side of the viewport. If you can't see it, turn on this option, View > Display > Heads Up Display > Show Activated Tool Cue Info. Or you can search the brush tool in "Tool Search Window" and read its tool tips.

You can change both weight and brush style.

If you still don't know how to do it, just let me know.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 12, 2019, 11:36:33 am
Thanks IStonia, I got it working now but I need to activate the tool and then click on the viewport to show the tool tip.

When the brush tool is activated(the mouse button is being depressed), I first saw tooltip for Mesh_Brush:

LMB <> Brush_Relax
MMB <> Brush_Extend
RMB <> Brush_Move

while I hold on to the hotkey and left click on the viewport only see the other tool-tip

Space+Horizontal-Drag <> Weight
Caps-Lock+Horizontal-Drag <> Brush Style
(Space Caps-Lock)+Vertical-Drag <> Brush size
Alt <> Opposite effect
Ctrl <> Exclude border vertices

is it ok to make it so that we don't have to click first to show the other tool-tip?

and my suggestion is show both tooltips when the hotkey is pressed

LMB <> Brush_Relax
MMB <> Brush_Extend
RMB <> Brush_Move

Space+Horizontal-Drag <> Weight
Caps-Lock+Horizontal-Drag <> Brush Style
(Space Caps-Lock)+Vertical-Drag <> Brush size
Alt <> Opposite effect
Ctrl <> Exclude border vertices

and while holding down to the hotkey, press any of the modifiers key will activate the adjust operations and when we click drag, we adjust the weight, brush style and size and so on, when we let go of modifier keys, return to brush_relax.

maybe is confusing, hope this explain better my thoughts:

To change brush weight

Currently
Press [X] -> Click on view (and hold) -> Press and hold [Space] -> L click drag

Suggestion
Press [X] -> Press and hold [Space] -> L click drag


another example.. to Exclude border vertices

Currently
Press [X] -> Click on view (and hold) -> Press and hold [Ctrl] -> L click drag

Suggestion
Press [X] -> Press and hold  [Ctrl] -> L click drag

currently it will be quite hard to do this quickly because there are 3 steps that we need to perform in the right order to trigger the action. it also a bit tricky because if we click and accidentally drag, it immediately enters brush relax. also if we forgot to do the second step (click on view and hold), pressing any modifiers will exits Mesh_Brush.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 12, 2019, 12:22:03 pm
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-15-19.rar
Scroll WMB will change brush size before tool activated but will change weight instead after tool activated.

--------------

LMB <> Brush_Relax
MMB <> Brush_Extend
RMB <> Brush_Move

Space+Horizontal-Drag <> Weight
Caps-Lock+Horizontal-Drag <> Brush Style
(Space Caps-Lock)+Vertical-Drag <> Brush size
Alt <> Opposite effect
Ctrl <> Exclude border vertices

The LMB/MMB/RMB/X1MB/X2MB tools may have different tool tips. Displaying all tool tips will make the viewport messy also cause confusing.


To change brush weight

Currently
Press [X] -> Click on view (and hold) -> Press and hold [Space] -> L click drag

Suggestion
Press [X] -> Press and hold [Space] -> L click drag

What if you just want to change one tool's weight and leave the other tool's weight alone since no tool is activated and you can't tell which tool's weight you want to change.
Also without any mouse buttong being depressed. Press Space will activate viewport layout switching as Space key if assign for that in default setting.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 12, 2019, 02:37:44 pm
Thanks IStonia! that works for me, although I think it needs some indicator to show what is the weight when adjusting it, because right now I can't tell what's the value when I scroll WMB.

Quote
The LMB/MMB/RMB/X1MB/X2MB tools may have different tool tips. Displaying all tool tips will make the viewport messy also cause confusing.
I just realized that different tool have different weights.. so that's reasonable...

Quote
What if you just want to change one tool's weight and leave the other tool's weight alone since no tool is activated and you can't tell which tool's weight you want to change.

I think in that case.. maybe we can try it this way..

To change brush weight
Press [X] -> Press and hold [Space] -> L click drag (to change Brush_Relax weight)
Press [X] -> Press and hold [Space] -> M click drag (to change Brush_Extend weight)
Press [X] -> Press and hold [Space] -> R click drag (to change Brush_Move weight) (btw, i noticed changing Brush_Move weight has no effect i guess it's intended that way?)

To change brush style
Press [X] -> Press and hold [CapsLock] -> L click drag (to change Brush_Relax style)
Press [X] -> Press and hold [CapsLock] -> M click drag (to change Brush_Extend style)
Press [X] -> Press and hold [CapsLock] -> R click drag (to change Brush_Move style)

for brush size i noticed that the size modifier (Space + CapsLock) doesn't work (it changes the brush style instead?), i personally don't mind all 3 brush sharing the same size, but if any other user prefer to have the option to have separate brush size, then i prefer this..

Press [X] -> Press and hold [Alt] -> L click drag (to change brush size for Brush_Relax)
Press [X] -> Press and hold [Alt] -> M click drag (to change brush size for Brush_Extend)
Press [X] -> Press and hold [Alt] -> R click drag (to change brush size for Brush_Move)

(btw.. by "Press [X]" what i really mean is "Press and Hold [X]")

It would also be nice when any of the modifier keys are release, the tool switch back to brush,

Currently
Press [X] -> Click on view (and hold) -> Press and hold [Space] -> L click drag -> Release [Space] (can't do anything anymore)

Suggestion
Press [X] -> Press and hold [Space] -> L click drag (to change Brush_Relax weight) -> Release [Space] (back to Brush_Relax and L click drag to continue smoothing, Press and hold [Space] again if want to change the weight again)

I do like the current special feature of Brush_Move..

Press [X] -> R click drag -> Scroll WMB (to change effect radius for Brush_Move)

and also think it's alright to keep the current way:

Press [X] -> L click drag -> Scroll WMB (to change brush weight)

Quote
Also without any mouse buttong being depressed. Press Space will activate viewport layout switching as Space key if assign for that in default setting.
if users customize Space to other tool then pressing Space will probably do something else... and i guess there's not much benefit to activate viewport layout switching during Mesh_Brush?

Edit:
An important note!
I think scrolling WMB is not so good for wacom user? because they have to move one of their hand from keyboard or from the stylus pen to reach the mouse to adjust the brush size
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 12, 2019, 06:06:33 pm
I'm new to nVil and still figuring out a lot of how it works so its cool to learn how to change the brush size and intensity. It was on my list of things to look up! The current hotkeys seem good to me.

Let me do a bit of a deep dive comparison into maya/topogun over the next few days. I really am liking how the dots are performing in nVil. I want to go back and compare to see if there are any suggestions i can recommend.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 12, 2019, 09:40:45 pm
- In maya you can click and drag a dot to re-position it with LMB. (minor)
- In maya you can hold "ctrl+shift" then click on any mesh face, edge or placed dot to delete it. It pre-select highlights. (This could be useful) It lets you click and drag over a bunch of faces to select them all as well.

- The dot quad generation is still a little fiddly, but so is Maya's. I'd like to record some video of the times it isn't creating quads properly for you. But it's a bit hard on this current asset.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 13, 2019, 11:56:33 am
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-16-19.rar

The brush hotkeys can be activated before or during the brush operation. Caps-Lock: style. Space: weight. Caps-Lock+Space: size.

- In maya you can click and drag a dot to re-position it with LMB. (minor)
- In maya you can hold "ctrl+shift" then click on any mesh face, edge or placed dot to delete it. It pre-select highlights. (This could be useful) It lets you click and drag over a bunch of faces to select them all as well.

You can now do the same in NVil.

- The dot quad generation is still a little fiddly, but so is Maya's. I'd like to record some video of the times it isn't creating quads properly for you. But it's a bit hard on this current asset.

Can't wait to see what it is.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 13, 2019, 06:17:54 pm
 :o :o :o :o :o :o :o wow ! So fast! Dam.

Both new additions work great! I'll get you a video at some point just not sure on how soon.

Topogun has the ability to hold shift on an edge to split it and insert a vert where clicked. This could be nice on the cut tool?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 13, 2019, 07:47:59 pm
i notice sometimes the "snapping" function (drawing curves that snap to the verts of retop mesh) stops working, and im not sure why. I toggle snapping on/off and turn on/off my vert snap option on the top toolbar. Seems to only effect the vert option. edge/edge midpoint all show the snap manipulator mouse icon. The vert one has stopped showing.

Strange thing, my current mesh im retopoing wont let me snap to verts but if i create a patch of quads in this mesh i can snap to this newly created geometry, the rest of the mesh though remains unsnappable.

Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 13, 2019, 10:37:50 pm
Can you recreate the bug?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 13, 2019, 10:43:57 pm
smooth all didn't fix it . I'm not sure how it happened. I'll look into it.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 14, 2019, 11:24:01 am
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-17-19.rar


Both new additions work great! I'll get you a video at some point just not sure on how soon.

Topogun has the ability to hold shift on an edge to split it and insert a vert where clicked. This could be nice on the cut tool?

The edge split function added.
Added a new feature. When you depress LMB at the highlighted quad, you can release LMB immediately to create the polygon or you can hold LMB and drag to cycle some possible quads to see if you get the one you wanted then release LMB when found. But I still want to see the video to see those cases you talked about.


i notice sometimes the "snapping" function (drawing curves that snap to the verts of retop mesh) stops working, and im not sure why. I toggle snapping on/off and turn on/off my vert snap option on the top toolbar. Seems to only effect the vert option. edge/edge midpoint all show the snap manipulator mouse icon. The vert one has stopped showing.

Strange thing, my current mesh im retopoing wont let me snap to verts but if i create a patch of quads in this mesh i can snap to this newly created geometry, the rest of the mesh though remains unsnappable.

It looks like the polygon facing causes the problem.
The new update can handle this situation. But you need to fix the problem manually.

To check polygon facing, use these tools.
-View > Object Shading > Back Face In Gray. This option slows performance so don't keep it on all time.
-Edit > Preference > Colors > Object Colors > Back Face Color.

To fix polygon facing, use these tools.
-Geometry > Common Commands n Tools > Flip Polygon Facing.
-Geometry > Common Commands n Tools > Unify Polygon Facings.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 14, 2019, 08:03:47 pm
Thanks! Ill try it out if this issue resurfaces.

Is there a way to separate a mesh that is made up of several combined objects into individual objects/meshes? I'm trying a split command on the object but it doesn't seem to do anything. (it works with faces etc. but not on the object level it appears?)

Super minor request: If the split command could keep the same name as the object it is splitting from instead of "Object_Split_1,2,3" Instead it would be something like "<parentmeshname>_Split_1,2,3" ?

Is there a "unhide last" command? There seems to be a "hide" and a "unhide all"
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 15, 2019, 03:37:13 am
Quote
Super minor request: If the split command could keep the same name as the object it is splitting from instead of "Object_Split_1,2,3" Instead it would be something like "<parentmeshname>_Split_1,2,3" ?
that would be nice

Quote
Is there a way to separate a mesh that is made up of several combined objects into individual objects/meshes? I'm trying a split command on the object but it doesn't seem to do anything. (it works with faces etc. but not on the object level it appears?)
that would be a nice feature too, currently i am used to just enter subobject mode, select all faces and split.

Quote
Is there a "unhide last" command? There seems to be a "hide" and a "unhide all"
I think this is the one:
Object Shortcut Tools > Unhide Last Hidden Objects

I think it's not in the menu, but you can find it with the Tool Search window and use Customize Tools to assign hotkey to it.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 15, 2019, 04:48:21 am
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-16-19.rar

The brush hotkeys can be activated before or during the brush operation. Caps-Lock: style. Space: weight. Caps-Lock+Space: size.

Thanks IStonia, I tried it and it seems we still have to do the extra step (to click on the viewport before pressing the modifier key)... and I think the choice for modifier hotkey can change a bit

For me the most used brush options is Size -> Weight -> and finally style (I rarely ever use style though). So having to press two modifier keys to change the size is not good, although we can use the mouse wheel but as wacom user I would like to stay away from the mouse as long as I can. I hope the hotkey can be switch to:

Space: Size
Caps-Lock: Weight
Caps-Lock+Space: Style

Although.. I still like the previous one a lot more:

Previous:
Space: Size and Weight (drag horizontally to change weight and drag vertically to change size)

I hope you can make it work like how it was previously because now I think it's still a bit difficult to perform.

I am also trying out the new dot quad generation, I need to test it a bit more on production but so far so good :)
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 15, 2019, 05:01:09 am
Thanks IStonia, I tried it and it seems we still have to do the extra step (to click on the viewport before pressing the modifier key)...

Are you sure? Did you use it inside Draw Mesh tool? If yes, you should be able to press down hokey before click viewport. If you use brush tools outside of Draw Mesh tool it won't work due to some issues can't be solved.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 15, 2019, 05:06:57 am
Quote
Is there a "unhide last" command? There seems to be a "hide" and a "unhide all"
I think this is the one:
Object Shortcut Tools > Unhide Last Hidden Objects

I think it's not in the menu, but you can find it with the Tool Search window and use Customize Tools to assign hotkey to it.



You can also use the "Isolation Selection" tools. Turn on this option, View > Tool Bars > Misc Command Bars, and you will see the corresponding bar buttons.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 15, 2019, 05:25:34 am
Thanks IStonia, I tried it and it seems we still have to do the extra step (to click on the viewport before pressing the modifier key)...

Are you sure? Did you use it inside Draw Mesh tool? If yes, you should be able to press down hokey before click viewport. If you use brush tools outside of Draw Mesh tool it won't work due to some issues can't be solved.

Yes, I tried again to be sure (using 2019-Jun-17, and default config), I am inside Draw Mesh tool, I hold [X], press [Space], and then I am switch out of the temporary Mesh_Brush.

Sorry I think my previous post is misleading when I said Press [X], because what I really meant is Hold [X] (really sorry for the confusion)

I see it works alright when I enter Draw Mesh tool and switch to Mesh_Brush mode, but I really like it to work in the "hold/temporary" mode too.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 15, 2019, 08:56:02 am
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-18-19.rar

For brush tools.
Space+V-Drag: Size
Space+H-Drag: Weight
Caps-Lock+H-Drag: Style.

Is there a way to separate a mesh that is made up of several combined objects into individual objects/meshes? I'm trying a split command on the object but it doesn't seem to do anything. (it works with faces etc. but not on the object level it appears?)

Super minor request: If the split command could keep the same name as the object it is splitting from instead of "Object_Split_1,2,3" Instead it would be something like "<parentmeshname>_Split_1,2,3" ?

All fixed.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 15, 2019, 12:32:53 pm
Try this. Some bug fixings.
http://www.digitalfossils.com/Download/NVil-Jun-19-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 15, 2019, 01:39:32 pm
Thanks IStonia! glad to have them back, I tried it out and noticed some slight problems which is 1st. weight is too strong even on low values and 2nd. it's too sensitive on wacom (mouse works alright I think), but I think you improved those with Jun-19-19.

I created some gifs to show the problems, although it's seems improved.. the sentivity can be improved more, to be much less sensitive (it's going too fast to the 1.0 or 0.0).

This is how it looks on previous version:

https://www.dropbox.com/s/cz2j6uy7m7dun4v/previous-brush-change-weight.gif?dl=0

latest version (Jun-19-19) even though it feels a bit more stable, i hope it can improved more to ideally works like the previous version (gif above).

currently changing the weight looks a bit like this (Jun-19-19 is improved quite a bit)
https://www.dropbox.com/s/325ke2jvwlwavlu/current-brush-change-weight.gif?dl=0

For the strength of the weight, it's more ok now but i noticed that even on a weight value of 0.3, if I just tap (instead of click drag), the vertex moves 80-90% of the distance, overall it's still too strong i think.

currently it looks a bit like this for the smooth strength (Jun-19-19 is improved a bit)

https://www.dropbox.com/s/86w9ywgwgrl1x0c/current-brush-smooth-strenght.gif?dl=0

One other request, if you are willing to make some more time to this, I would also like to suggest swapping the function of drag horizontal and vertical

drag horizontally left and right will change the brush size, left will decrease and right will increase
drag vertically up and down will change the brush strength, up will increase and down will decrease

this makes it consistent with changing the soft selection radius (and also Maya's), and i think this will feels more natural on the gesture (i guess).
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 15, 2019, 02:13:43 pm
I noticed that the quad detection is better on Jun-17 version, there are some areas that quad detection failed on Jun-18 and Jun-19 that are ok on Jun-17
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 15, 2019, 03:42:41 pm
I noticed that the quad detection is better on Jun-17 version, there are some areas that quad detection failed on Jun-18 and Jun-19 that are ok on Jun-17

Can you show me the difference with pics?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 15, 2019, 09:22:47 pm
Sorry, my mistake... :-[  I think I forgot to turn on retopo mode or something.. but I created a video to show at some camera angles, the quad detection not working

the video
https://www.dropbox.com/s/hvpx89y0eea0ypg/quad-generation.mp4?dl=0

the file
https://www.dropbox.com/s/3ycninzys4fww7i/hair%20retopo.zip?dl=0
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 16, 2019, 03:49:54 am
miica, try this
http://www.digitalfossils.com/Download/NVil-Jun-20-19.rar

All fixed. The smooth brush problem you have is because the mesh is not snapped to the reference surface and the brush tool causes them to snap.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 16, 2019, 04:30:28 am
Works perfect! Thanks IStonia, really appreciate it, no complaints for now  ;D
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 17, 2019, 09:15:47 pm
- is there a way to turn off the new vert highlighting that happens now when holding shift to make quads from dots? Its a bit abrasive.

- pressing the tweak_mesh mode hotkey no longer works while in mesh_cut mode.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 18, 2019, 01:04:04 am
Try this
http://www.digitalfossils.com/Download/NVil-Jun-21-19.rar


- is there a way to turn off the new vert highlighting that happens now when holding shift to make quads from dots? Its a bit abrasive.

It is removed.


- pressing the tweak_mesh mode hotkey no longer works while in mesh_cut mode.

It works fine on me.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 18, 2019, 05:52:18 pm
thanks! all good so far!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 19, 2019, 08:07:09 am
A little bug fixed in the dot system.
http://www.digitalfossils.com/Download/NVil-Jun-22-19.rar

I wonder in what kind of area you use drawing and other areas you use dots? And which one you use more on average?
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on June 23, 2019, 01:26:21 am
I wonder in what kind of area you use drawing and other areas you use dots? And which one you use more on average?

Hi IStonia,

For me I am used to drawing so I am still using that mostly, so far dots feels a bit slower to me, haven't fully test the workflow yet, but my thoughts are..

- undo, doesn't undo the dots creation.. (and if we created a quad then undo, the dots is gone)
- cannot create continuous quads in one single drag
- feels slightly slower because I think it is two step process.. first, create dot, then shift to create quad. in drawing, i just have to draw the lines and press enter. (when creating just a single quad, dots is faster but I also often create a long polygon loops, dots will become slower on creating long polygon loops)
- drawing can also generate triangle, which I will use more in very low poly assets. dots will become two steps here because I have to create a quad then merge one of its vert.

on latest version, the quad detection seems to works better so I think I will experiment with dots more.

I also just tried out the "Assigned_Tools" recently and also like it as a companion to drawing because drawing sometimes fails to generate the geometry I looking for. I assign the following streamline tool to it:

LMB <> Edge_Extrude_Cursor Direction
MMB <> Edge_Bridge_Single
RMB <> Vertex_Extrude

these 3 operations (extrude edge, bridge edge and extrude vertex) works well so far and I really happy to discover this option.

(also just recently discovered "SetView" :D)
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 23, 2019, 09:51:16 am
Try this
http://www.digitalfossils.com/Download/NVil-Jun-23-19.rar

Quite a few bug fixings. Some of them can cause crashes.


I also just tried out the "Assigned_Tools" recently and also like it as a companion to drawing because drawing sometimes fails to generate the geometry I looking for. I assign the following streamline tool to it:

LMB <> Edge_Extrude_Cursor Direction
MMB <> Edge_Bridge_Single
RMB <> Vertex_Extrude

these 3 operations (extrude edge, bridge edge and extrude vertex) works well so far and I really happy to discover this option.

Thaks miica! I added them to the default settings.
But have you noticed that there is an "Extrude" option in the Draw Mesh tool? It allows you to extrude/bridge on edges(even edges of drawn lines). You can also extrude form border vertex.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 24, 2019, 12:49:02 am
oh this is awesome, great idea miica with the assigned tools!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 24, 2019, 12:41:17 pm
Try this
http://www.digitalfossils.com/Download/NVil-Jun-24-19.rar

The "Assigned Tools" hotkey is bind to "Tweak NormalMvoe" streamline tool whose default hotkey is Z.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: Boonta on June 24, 2019, 05:50:29 pm
How do i go about changing the hotkey for "assigned_tools" ? I'm using a custom UI i got online who's hotkey for "assigned_tools" is Shift+T. I'd like to change it back to default if possible, but cant seem to find out where.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 25, 2019, 12:17:28 am
Edit > Customize > Tools > StreamLine Engine Tools > Tweak NormalMove.

You can also search the tool in "Tool Search Window", View > Windows > Tool Search Window, and right click the tool in the search result list to bring up a context menu then choose "Customize".

You can also change the streamline tool's hotkey in "Edit > Customize > StreamLine Tools". There is a "Hotkey" button there for changing the hotkey of the selected streamline tool.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on June 25, 2019, 04:28:30 am
Try this.
http://www.digitalfossils.com/Download/NVil-Jun-25-19.rar

Fixed a problem caused by the hotkey of Mesh_Tweak, Ctrl, and the Undo hotkey, Ctrl+Z.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on July 05, 2019, 11:16:04 am
I wonder in what kind of area you use drawing and other areas you use dots? And which one you use more on average?

Hi IStonia,

For me I am used to drawing so I am still using that mostly, so far dots feels a bit slower to me, haven't fully test the workflow yet, but my thoughts are..

- undo, doesn't undo the dots creation.. (and if we created a quad then undo, the dots is gone)
- cannot create continuous quads in one single drag
- feels slightly slower because I think it is two step process.. first, create dot, then shift to create quad. in drawing, i just have to draw the lines and press enter. (when creating just a single quad, dots is faster but I also often create a long polygon loops, dots will become slower on creating long polygon loops)
- drawing can also generate triangle, which I will use more in very low poly assets. dots will become two steps here because I have to create a quad then merge one of its vert.

on latest version, the quad detection seems to works better so I think I will experiment with dots more.

I also just tried out the "Assigned_Tools" recently and also like it as a companion to drawing because drawing sometimes fails to generate the geometry I looking for. I assign the following streamline tool to it:

LMB <> Edge_Extrude_Cursor Direction
MMB <> Edge_Bridge_Single
RMB <> Vertex_Extrude

these 3 operations (extrude edge, bridge edge and extrude vertex) works well so far and I really happy to discover this option.

(also just recently discovered "SetView" :D)


miica, please try this
http://www.digitalfossils.com/Download/NVil-Jul-05-19.rar

* Shift+RMB-Drag can be used to detect and create quads along cursor path. It won't work correctly all the time but that's the best I can do.
* Undo now undoes the dots.

Please let me know if these two changes can make the dot system a bit more useful so you would like to use it in some cases.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on July 06, 2019, 05:22:49 am
Hi IStonia,

Sorry that I haven't reply in a while because my life got a bit messy, getting into procrastination and all the works all piled up more and more... anyway but I am starting to get myself together again :)

Quote
But have you noticed that there is an "Extrude" option in the Draw Mesh tool? It allows you to extrude/bridge on edges(even edges of drawn lines). You can also extrude form border vertex.

I think I tried that before but the hurdle is first I need to enable edge snapping, I probably want to turn it off once I extrude and turn it on again when I just want to extrude the edge.

Also I probably have to do some cleanup after the extrude:

(https://www.dropbox.com/s/mzp4dpsccswxoyl/draw%20mesh%20extrude%20edge%201.jpg?raw=1)

and sometimes more cleanup:

(https://www.dropbox.com/s/divaylgtzqz81af/draw%20mesh%20extrude%20edge%202.jpg?raw=1)

I find it easier using extrude with assigned tools.

Quote
* Shift+RMB-Drag can be used to detect and create quads along cursor path. It won't work correctly all the time but that's the best I can do.
* Undo now undoes the dots.

Thanks for the improvement! I tried it and works really nice so far, I think will try use it in my next retopo.

I still think I will use more drawing or assigned tools for situation like this where I need to use more triangles:

(https://www.dropbox.com/s/oplkqdhn0o5xnjq/retopo%20solving%201.jpg?raw=1)

but I am sure on some other cases dots will be fun to work with :)

I have also been facing some problems:

Problem 1 - Cut tool (using Mesh_Cut) not working when the Reference Object is covering the retopo mesh:

https://www.dropbox.com/s/21qqg1cmn8npj90/retopo%20problem%201.gif?dl=0 (https://www.dropbox.com/s/21qqg1cmn8npj90/retopo%20problem%201.gif?dl=0)

Problem 1 too - can't Delete (using Ctrl + Shift) faces that are covered with retopo mesh:

https://www.dropbox.com/s/qv58g6hf3ij4v41/retopo%20problem%202.gif?dl=0 (https://www.dropbox.com/s/qv58g6hf3ij4v41/retopo%20problem%202.gif?dl=0)

Problem 2 - Can't extrude edge on some cases because edge is not detected:

https://www.dropbox.com/s/tvsdt0wz3udwlip/retopo%20problem%203.gif?dl=0 (https://www.dropbox.com/s/tvsdt0wz3udwlip/retopo%20problem%203.gif?dl=0)

Problem 3 - Drawing sometimes shift the existing vertices (I think they should stay in place) and I think happens depending on camera angle:

https://www.dropbox.com/s/1oez8l584c8viob/retopo%20problem%204.gif?dl=0 (https://www.dropbox.com/s/1oez8l584c8viob/retopo%20problem%204.gif?dl=0)

for Problem-1 I think I can try to constantly adjust the retopo Z render offset, but I hope there are some ways to bypass that though.

I have upload the scene to dropbox and will message you the link, hope it helps.

Thanks!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on July 06, 2019, 10:53:28 am
Hi miica, thanks for the reply! It's good to hear that you're getting yourself together again!

Try this
http://www.digitalfossils.com/Download/NVil-Jul-06-19.rar

All the problems reported should have been fixed.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on July 07, 2019, 07:09:23 am
Hey IStonia, thanks! I am still amazed by how fast you update with a fix in like less than half a day :)

I tried it and noticed that the cut tool still miss when the suboject is burried very deep underneath the Reference Object but it's better now, I will try to work with it and see.

All good for now, thanks!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on July 07, 2019, 08:22:34 am
Thanks miica!

I have released a new version
http://www.digitalfossils.com/Download/NVil-Jul-07-19.rar

It has some other bug fixings I found.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on July 10, 2019, 07:50:16 am
miica, can you try this?
http://www.digitalfossils.com/Download/NVil-Jul-10-19.rar

I added an option to detect and create tries in the dot system. The hotkey is Caps-Lock. The operation is the same as the quad's. Please let me know if this can be useful.

Also I added a hotkey "Shift+Alt" for "Extrude" in Draw mode. So you don't have to deal with edge snapping for activating "Extrude". You can extrude from the corner vertex which will free you of the cleaning up you mentioned earlier.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on July 13, 2019, 03:43:38 am
Hi IStonia,

Sorry, I was busy the days before.. I tried the Tries with the dot system and it's really really cool! It could be amazing to work with and I am going to try this soon. I think Maya don't have this so Nvil's users should be proud to have this!

For the dots system, the Undo works a bit odd, sometimes when I create a new dot, then undo, it didn't undo the new dot but undo the most recently created geometry, sometimes it undo all the dots together with the last created geometry.. I do prefer it to undo the last action I did (include moving the dots).

I also think maybe there can be a way to delete/clear all the dots easily, maybe another button or something.

Same with the extrude option in draw mode, really cool! I also need to test this although recently I am using more Assigned tools on some lowpoly.

I created a quick video to show how I use both the dots system and assigned tool (I am still not very used to dots system yet):

https://www.youtube.com/watch?v=OFJDMNnvbO0

There's one point in the video (2:38) where I accidentally activated bridge but there's no quick easy way to get out of that mode, maybe you got some ideas for that.

Thanks!
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on July 13, 2019, 12:12:20 pm
Thanks miica!

Try this
http://www.digitalfossils.com/Download/NVil-Jul-13-19.rar

* Undo/Redo for dots is improved.
* Ctrl+Shift+LMB click at a dot to delete them all.
* You can click the original edge to exit the bridge tool.
* With "Draw Mesh > Extrude", you can click a corner border vertex, don't hold the mouse button, then move cursor to detect and generate dynamic mesh.
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: IStonia on July 13, 2019, 01:58:21 pm
Try this
http://www.digitalfossils.com/Download/NVil-Jul-14-19.rar
Title: Re: Drawmesh > Mesh Tweak hotkey?
Post by: miica on July 18, 2019, 01:38:33 am
Thanks IStonia! I tried all the new changes and really delighted with all of them :)

(also really sorry to reply late, I slack off again..)