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So there`s no special button for that. Thanks
I don't really see Your point of changing the name to one thing to make it more familiar to one set of isers, while doing the opposite for A other group of users.
First thing is i am in vertice mode, activate snapping to vertice, move another vertice to this vertice, and it doesn`t snap. I´ve zoomed in very close and did it by hand then.
Clicked at Weld in the Visual tools( the toolbar for it pops up in a separate window, and not longer in the Visual Tools. Have i broken something here?),
choose Weld to Nearest with a threshold of 0.1, and nothing happens. Same for all other weld methods that i have tested. Must`ve missed the working one again. Or am in the wrong mode :/
It is the same on my setup. Not sure if it was intentional or not after the "weld" was recently changed/updated.
2 possibilities I can think of.1: When selecting overlapping vertex, you need to use "Raycast" selection method, so it selects vertex at the back of overlapping front vertex.2: To make a weld, the vertex need to belong to the same mesh, so if separate objects/meshes, you would first need to "combine(merge meshes)"
That`s most probably because of the Weld update. But could come in handy when you build your own custom menu to get rid of the Visual Tools menu. What do you think, worth a request for an undock feature? So that you can call these settings by your own custom toolbars too?
Hm. I don´t want to select overlapping vertices, i want to weld them together. So that after the job just one vertice is left where there was two or more in the same location.
If the visual tool window is hidden or auto-hide, when you open a visual tool, its setting panel will appear in floating style to make sure its visibility. I hope that's the 'undock feature' you asked for.
Pivot: "Object shortcut Tools > Pivot". From Hotkey it will open the option in the visual tools, but if visual tools not visible, then no pivot tool options.
Are your sure of this.