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Thanks for the fix. Downloading it now.I'll restart retopo of the snail and record the process.Meanwhile, baked normal and occlusion maps:
************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at DigitalFossil.AnimationDesign.ModelDesigner.Strln_DrawRetopo.BreakLine() at DigitalFossil.AnimationDesign.ModelDesigner.Strln_DrawRetopo.OnAppFormKeyDown(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineEngine.OnAppFormKeyDown(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.ModelDesigner.OnAppFormKeyDown(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnAppFormKeyDown(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignForm.OnKeyDown(Object sender, KeyEventArgs e) at DigitalFossil.KeyboardControler.OnKeyDown(Object sender, KeyEventArgs e) at DigitalFossil.KeyboardControler.Form_KeyDown(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignForm.OnDisableKeyCapturedDown(Keys key) at DigitalFossil.AnimationDesign.StartForm.loopTimer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I caught that bug with Xs!Right before it crawled out from under the rock, I had NVil window running non-maximized (but in the foreground), I moved my cursor up to my Windows taskbar and launched Task Manager to check some stuff. When I returned to NVil, the bug was already running loose.Maybe there's a connection between the bug and NVil loosing window focus when Draw Mesh is active? I tried to reproduce it multiple times after restarting NVil, but to no avail.https://drive.google.com/open?id=0B5_r9d5SdkIvZGVtM01VVEEtTHc