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4. Toggle Subdivision still have not check state. There is no "$".
In witch situation Dynamic tapped to stay live can be unreliable?
If you will make Toggler, can you pleas make it support Button Check State $.
In what situation it should be seen as checked. In a scene, the subd levels of selected objects may be different and range from 0 to 4 or something.
I still don't understand how a Toggler will work. Can you give a specific example?
7.1 When you run Crease and Crease Interpolate and LMB click on edge it not selects.
Still don't understand the Toggler. If you give me a complete composite tool for a real operation and explain how it runs step by step, it may help.
Can you show me in a video?
5. Multi-Selection manual mods switching.Can you pleas add ability to Multi-Selection switch to the mods when you enable them. So for example if you have Multi-Selection on and run command - Switch to Vertex Mode NVil will activate Vertex Mode and turn off multi Selection. But when you drop selection it will back Activate Multy Selection. So you will be able to work with Multi Selection and at the same time switch mods manually.
Can you find another way to explain it? What is the current behavior and what is the behavior you want? What is the benefit?
Many thanks! Launch app, you have to specify parameters like this: MoI_Organics.exe SendNoSubD ? I mean you have to put space after path?