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December 31, 2015, 09:49:51 am
I deleted all completed request for better view.

6. Increase twice User Windows Amount.



« Last Edit: January 03, 2016, 09:25:24 am by samardac »
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January 01, 2016, 12:12:31 pm
1. Edit > Customize > StreamLine Tools > Dynamic tapped to stay live. If enabled and tapping time is less than click event timing, the tool will stay live after key released. Performance issue may make this feature unreliable.

3. Viewport SL tool button should behavior as expected.

4. Fixed.

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January 01, 2016, 01:14:28 pm

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January 01, 2016, 03:30:56 pm
Wow!!! amazing :)!!
Some little addition,
4. Toggle Subdivision still have not check state. There is no "$".

In witch situation Dynamic tapped to stay live can be unreliable?

If you will make Toggler, can you pleas make it support Button Check State $.
« Last Edit: January 01, 2016, 05:44:22 pm by samardac »
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January 01, 2016, 07:19:02 pm
4. Toggle Subdivision still have not check state. There is no "$".

In what situation it should be seen as checked. In a scene, the subd levels of selected objects may be different and range from 0 to 4 or something.


In witch situation Dynamic tapped to stay live can be unreliable?

If you have an activated command that takes 1 second to complete, the key up can only be detected after that.



If you will make Toggler, can you pleas make it support Button Check State $.

I still don't understand how a Toggler will work. Can you give a specific example?

« Last Edit: January 01, 2016, 08:02:29 pm by IStonia »

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January 01, 2016, 08:36:08 pm
Quote
In what situation it should be seen as checked. In a scene, the subd levels of selected objects may be different and range from 0 to 4 or something.
If 0 it have to be off in all other cases it has to be on.

Quote
I still don't understand how a Toggler will work. Can you give a specific example?
On screenshot that I made you can see toggle command, that command toggles disabling or enabling of windows that have word Help in its titles.
In first section you can see command that disable all Help windows, in second command that enables all windows.
So if you run this command it will disable all help windows if you run that command second time it will enable help windows. If you run it third time it will disable them again etc... You can think of this command like - cycle through that two sections. And section 1 have check sourse for button - On and section 2 have checksource for button Off.
If you need some morw information about it let me know I will create more detail explonation.


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January 01, 2016, 09:11:01 pm
Still don't understand the Toggler. If you give me a complete composite tool for a real operation and explain how it runs step by step, it may help.


7.1 When you run Crease and Crease Interpolate and LMB click on edge it not selects.

Can you show me in a video?
« Last Edit: January 02, 2016, 12:04:09 am by IStonia »

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January 02, 2016, 06:42:17 am
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Still don't understand the Toggler. If you give me a complete composite tool for a real operation and explain how it runs step by step, it may help.



I created 2 composite tools - A and B. Composite tool A disable all user windows with word - Help, Composite tool B enables all user windows with word - Help. (Check them it attachment)

Toggler or Cycler you can call it what ever you like it is just ordinary composite tool but with two sections for commands.
So imagine this toggler have in section 1 composite tool A in section 2 composite tool B.
If you click first time it will execute commands from section 1 if you click second time it will execute commands from section 2 and then cycle repeats.
Or in another words in first cycle it will execute Composite tool A in Second Composite tool B and then cycle repeats.
So if I run this command it will disable all windows with word - Help if I run it second time it will enable them if you continue to run it cycle will repeat.
Section 1 have mark ON for Check state for Buttons - $, Section 2 have mark OFF for Check state for Buttons - $

In my example this toggler/cycler have 1 command per section but sections may have as much commands as needed just as regular composite tool. So you can think about sections as independed composite tools that are embed in one Compositete tool and works in cycle.

If commands are only in section 1 composite tool will work in regular way(no toggling/cycling). But as long as commands appears in section 2 composite tool will work as toggler/cycler. Buttons in the right panel like Add, Clone, etc.. will work depends on Active section. So if section 2 have focus and you press button Add it will add commands in section 2.

Quote
Can you show me in a video?
Yep, this is it:
https://monosnap.com/file/K5zU2CluJfw9VjhWgzc6vFLt46zl9L
« Last Edit: January 02, 2016, 06:53:23 am by samardac »
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January 02, 2016, 06:54:23 am
If you need more information about Toggler/Cycler composite tool let me know.
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January 02, 2016, 06:59:17 am
http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

4. Fixed again.
7. Geometry > Create > Create Instant Instance.
8. Arguments field is added. You don't need to fill this field if you don't need to.


5. Multi-Selection manual mods switching.
Can you pleas add ability to Multi-Selection switch to the mods when you enable them. So for example if you have Multi-Selection on and run command - Switch to Vertex Mode NVil will activate Vertex Mode and turn off multi Selection. But when you drop selection it will back Activate Multy Selection. So you will be able to work with Multi Selection and at the same time switch mods manually.

Can you find another way to explain it? What is the current behavior and what is the behavior you want? What is the benefit?

Maybe a video can help.
« Last Edit: January 02, 2016, 07:07:01 am by IStonia »

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January 02, 2016, 07:40:28 am
Many thanks!
Launch app, you have to specify parameters like this: MoI_Organics.exe SendNoSubD ? I mean you have to put space after path?

Quote
Can you find another way to explain it? What is the current behavior and what is the behavior you want? What is the benefit?

Now Multy Selection have 2 positions:

1. If nothing is selected Multy Selection is ON, you can select everything vertex, edges, etc...
2. When you select any subobject it will activate appropriate Mode and turn Multy Selction OFF.
For example you have nothing selected (Multy Selection is ON) than you click on Polygon and NVil will go to the Polygon mode and disable Multy Selection. If you want to activate Multy Selection again you just drop selection.

So the only way to go to position 2 is by selecting subobject.

I suggest to add addition way to go to position 2. So if you switch to any subobject mode Multi selection will go to Position 2.

So we will have position 2 looks liek this:
 - When you select any subobject it will activate appropriate Mode and turn Multy Selction OFF.
 - When you Switch to any Subobject Mode by using Commands like (Switch to Vertex Mode, Switch to Polygon Mode, etc...) it will activate appropriate Mode and turn Multi Selction OFF.

Now if you Switch to any Subobject Mode by using Commands like (Switch to Vertex Mode, Switch to Polygon Mode, etc...) Multi Selection do not go to position 2.

Actually it is upgraded version of current Multy Selection. It is like have it ON and OFF together.

And video:
http://take.ms/b95vv

Let me know if you need addition information about it.
« Last Edit: January 02, 2016, 07:46:22 am by samardac »
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January 02, 2016, 08:09:24 am
Many thanks!
Launch app, you have to specify parameters like this: MoI_Organics.exe SendNoSubD ? I mean you have to put space after path?

If you don't have arguments, one field.
MoI_Organics.exe

If you have arguments, two fields
MoI_Organics.exe; SendNoSubD

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January 02, 2016, 08:21:01 am
Thanks, got it!
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January 02, 2016, 10:03:42 am
http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

5. See if it works in the way you want.
7.1 Fixed.

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January 02, 2016, 10:31:11 am
5. Now it works some how close to when - Tweak Multy selection is ON.
But I need a bit different behavior.
We can see on it from this point:
If we would use composite tools to achieve close behavior it would look like this:

Multi Selection is ON by default.


Switch to Vertex Mode
Disable Multi Selection
---
Switch to Edge Mode
Disable Multi Selection
---
Switch to Polygon Mode
Disable Multi Selection
---
Clear Selection
Enable Multi Selection
« Last Edit: January 02, 2016, 10:34:16 am by samardac »
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