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January 03, 2016, 07:50:06 am
Wow you created toggler!!! So great, already use it!!!
« Last Edit: January 03, 2016, 09:27:12 am by samardac »
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January 03, 2016, 07:56:57 am
IStonia I just notice that when Multy Selection is off and you selects subobjects by clicking on them vertexes appears and disappears. If I am not wrong this behavior was only when Multy Selection was ON but now it also when it is Off. Can you pleas fix it.
Check this video:
http://take.ms/iyIQZ
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January 03, 2016, 09:31:00 am
IStonia,  I just deply analyze this behaviour and yes in some situations it is not welcome. So lets leave this request. Lets back to default Multi Selection behaviour as it was before this request. Thanks for your patience.

http://www.digitalfossils.com/Download/NVil-Dec-29-15.rar

Edit > Preference > Options > Multi-Selection disabled on object mode changed. It should do the trick.

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January 03, 2016, 09:34:04 am
I can't see the problem even when using your config. Can you send me the scene file with the problem?

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January 03, 2016, 09:38:42 am
It happens in every project, may be I changed something in my config, I sent it to you by email.
By the way, check how nice button Wire works with Toggler!
« Last Edit: January 03, 2016, 09:40:57 am by samardac »
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January 03, 2016, 09:39:21 am
It is exactly what I asked for!!!  ;D
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Edit > Preference > Options > Multi-Selection disabled on object mode changed. It should do the trick.
« Last Edit: January 03, 2016, 09:43:51 am by samardac »
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January 03, 2016, 12:54:03 pm
It happens in every project, may be I changed something in my config, I sent it to you by email.
By the way, check how nice button Wire works with Toggler!

I tried your new config and it's still fine to me. I need to check with your scene file. Make sure your objects are not too small.

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January 03, 2016, 12:59:30 pm
Check this scene, go to polygon mode and click polygons, vertexes will appear/disappear.
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January 03, 2016, 07:34:12 pm
I check the scene file with your config and it is still fine on my side. It could be your graphic card?

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January 03, 2016, 07:58:47 pm
May be we are talking about diffrend problem?
My problem is that when you make replace selection by LMB click vertexes appear. They appears on LMB down and stay visible untill LMB released.
They appears only when move or scale or rotate is On. When any other SL tool is On everything works good, vertexes do not appear. Check my video and you will see that vertexes when I make polygon replace selection.
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January 04, 2016, 06:38:55 am
Fixed.

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January 04, 2016, 07:38:38 am
Thanks!
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January 17, 2016, 05:18:05 pm
1. Perspective/Orthograthic View$, $ - does snot work.

2. Enable Snapping toggle temporary, have to set $ = True for Snapping Enabled$

3. Modify pleas this or add option - Switch active viewport only when you click on it. Now viewport become active when you go other it. So you can not use buttons to switch viewports.

4. Add pleas option to disable this menu, in this config you do not need it because you can check buttons to see witch view is active or change views:


5. SL tool - Allow Tapped to stay Live do  not turn off SL tool if you press it, hold it but do nothing and than release, it stay Active.

6.


7. If you activate Viewport SL tool it activates than diactivates imediatly (but stay active) so if you set something to On Activate and to On Exit, it will perform that events imediatly when you activate it.
Also yuo have to be able to activate this tool only once, now if you have it active and activate it again it will perform all Event Actions again. So if tool is already active it will be not possible to activate it second time.
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January 19, 2016, 09:24:41 am
http://www.digitalfossils.com/Download/NVil-Jan-19-16.rar

1. Fixed.
2. Can you explain why?
3. Edit > Preference > Options > Activate viewport on mouse enter.
4. Edit > Preference > Options > Viewport view type labels visible.
5. What is the current behavior and what is the behavior your expect?
6. It works fine on my testing.
7. Modified. If the streamline tool is activated on viewport as viewport streamline tool, no commands will be fired at all. If you activate it in other ways like button/hotkey/tool-search, it will behavior the same as other tools.

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January 19, 2016, 09:46:13 am
Quote
2. Can you explain why?
I have button Snapping Enabled$ and want it to be highlited when you run  Enable Snapping toggle temporary



Quote
5. What is the current behavior and what is the behavior your expect?
Everything fine here I just check it once again, it was my mistake.

Quote
6. It works fine on my testing.
I sent you my config via email, test it to see this problem.


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7. Modified. If the streamline tool is activated on viewport as viewport streamline tool, no commands will be fired at all. If you activate it in other ways like button/hotkey/tool-search, it will behavior the same as other tools.
I think it have to work a bit different.
If the streamline tool is activated on viewport as viewport streamline tool it must perform all commands like always, the problem was that it fired commands On Activated and On exit together when you enter it. So for example if you set Toll Search Window$ on Activated and Toll Search Window$ on exit and activate Viewport SL tool it would open this window and immediately close it. We need it to work as ordinary SL tool so if you activate it with whatever way it will perform commands On activated if you close it with whatever way it will perform commands On Exit.
Let me know if you need more explanations.
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