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Topic: Basic hierarchy in object list  (Read 29857 times)

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October 07, 2015, 09:55:39 am
Try this
http://www.digitalfossils.com/Download/NVil-Oct-07-15.rar

* Check boxes removed.
* Edit > Preference > Colors > Form Color Scheme > Tree Node Check. Tree node selected and checked are different things. Selected is considered as checked, but not vice versa. Some operations only rely on the selected node. So it could be a good idea not to set the checked color the same as the selected color.


Works really well. Only minor thing I have noticed is the SHIFT + LMB Select doesn't select objects that are child objects of other objects. You have to use CTL+LMB Select to select the child.

Can you show me the problem in an image?


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Edit: There is a big bug in this update. If drag a node over other nodes, those nodes will get checked. I have removed the file.
« Last Edit: October 07, 2015, 10:33:14 am by IStonia »

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October 07, 2015, 10:00:50 am

* Edit > Preference > Colors > Form Color Scheme > Tree Node Check. Tree node selected and checked are different things. Selected is considered as checked, but not vice versa. Some operations only rely on the selected node. So it could be a good idea not to set the checked color the same as the selected color.


Cool, that works great and being able to make the highlight what color you want is nice.

When I SHIFT+LMB select the first and last object in Group_01 the child object called "object_include" does not get selected. I have to use CTL+LMB to select it.
« Last Edit: October 07, 2015, 10:11:03 am by kevjon »

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October 07, 2015, 10:46:22 am
Ok, here is the new file
http://www.digitalfossils.com/Download/NVil-Oct-08-15.rar


Kevin, I don't think that object should get selected.

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October 07, 2015, 10:56:14 am
Kevin, I don't think that object should get selected.

Ok, If I double click on the group icon or the parent object, I can select all objects under it including children, that is more than good enough for me.

What is different between Oct 7 and 8 ?
« Last Edit: October 07, 2015, 10:58:46 am by kevjon »

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October 07, 2015, 10:59:43 am
I have edited the post of the Oct7.

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October 08, 2015, 06:45:18 am
I don't have any issues with Oct 8, really nice job on this Istonia.

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October 08, 2015, 08:06:11 am
http://www.digitalfossils.com/Download/NVil-Oct-09-15.rar

A bug is fixed. In previous update, Ctrl+LMB select a bunch objects then try to transform them in viewport, only one object will be transformed.

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October 10, 2015, 08:36:54 am
IStonia, I found this bug,

As you can see objects in folder do no included in selected range, using shift. I think this is what Kevjon wrote already. I think it must be included in selection.

Also I can add this feature: if you select some objects than -> new group, new group will be created and that objects will be placed in to it.
« Last Edit: October 10, 2015, 08:39:03 am by samardac »
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October 10, 2015, 12:49:27 pm
IStonia, I found this bug,

As you can see objects in folder do no included in selected range, using shift. I think this is what Kevjon wrote already. I think it must be included in selection.

Also I can add this feature: if you select some objects than -> new group, new group will be created and that objects will be placed in to it.

Try this
http://www.digitalfossils.com/Download/NVil-Oct-10-15.rar

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October 10, 2015, 01:15:49 pm
IStonia, I found this bug,

As you can see objects in folder do no included in selected range, using shift. I think this is what Kevjon wrote already. I think it must be included in selection.

Also I can add this feature: if you select some objects than -> new group, new group will be created and that objects will be placed in to it.

Try this
http://www.digitalfossils.com/Download/NVil-Oct-10-15.rar
In Oct-10-15 version hierarchic transforms are broken.
To reproduce the bug: load the scene I provided under the post, enable hierarchic transform, select Object_Box, Object_Box_06 to _08 and move them someplace. The children of Object_Box won't move at all.
« Last Edit: October 10, 2015, 01:19:18 pm by rubberDuck »

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October 10, 2015, 01:22:22 pm
Too bad that Set manipulator position nad Set manipulator orientation don't work with hierarchic transforms.
Any chance of solving this problem?
« Last Edit: October 10, 2015, 01:29:11 pm by rubberDuck »

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October 10, 2015, 02:50:31 pm
Shouldn't objects which consist of several meshes (duplicate a box in mesh mode) also appear in the Scene hierarchy window? Afaik the only (quite hidden) place where one figure out that an object is composed from various mesh items is the Object List and here one can only see the count of submeshes, but one can not select or otherwisely manipulate them. Thoughts?

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October 10, 2015, 05:05:59 pm
Personally I never use meshes, only objects. I think the same do a lot of users.
We can have this function but only with option in settings.
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October 10, 2015, 05:10:53 pm
Personally I never use meshes, only objects. I think the same do a lot of users.
We can have this function but only with option in settings.
I don't use meshes too, and work strictly with objects and their components. I don't even know what Nvil's meshes are supposed to do apart of complicating simple things. :)
So yeah, only as an option, please.
« Last Edit: October 10, 2015, 05:14:08 pm by rubberDuck »

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October 11, 2015, 07:48:58 am
Too bad that Set manipulator position nad Set manipulator orientation don't work with hierarchic transforms.
Any chance of solving this problem?

In Oct-10-15 version hierarchic transforms are broken.
To reproduce the bug: load the scene I provided under the post, enable hierarchic transform, select Object_Box, Object_Box_06 to _08 and move them someplace. The children of Object_Box won't move at all.

Try this and see if it has the two behaviors you want
http://www.digitalfossils.com/Download/NVil-Oct-11-15.rar