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Works really well. Only minor thing I have noticed is the SHIFT + LMB Select doesn't select objects that are child objects of other objects. You have to use CTL+LMB Select to select the child.
* Edit > Preference > Colors > Form Color Scheme > Tree Node Check. Tree node selected and checked are different things. Selected is considered as checked, but not vice versa. Some operations only rely on the selected node. So it could be a good idea not to set the checked color the same as the selected color.
Kevin, I don't think that object should get selected.
IStonia, I found this bug,As you can see objects in folder do no included in selected range, using shift. I think this is what Kevjon wrote already. I think it must be included in selection.Also I can add this feature: if you select some objects than -> new group, new group will be created and that objects will be placed in to it.
Quote from: samardac on October 10, 2015, 08:36:54 amIStonia, I found this bug,As you can see objects in folder do no included in selected range, using shift. I think this is what Kevjon wrote already. I think it must be included in selection.Also I can add this feature: if you select some objects than -> new group, new group will be created and that objects will be placed in to it.Try thishttp://www.digitalfossils.com/Download/NVil-Oct-10-15.rar
Personally I never use meshes, only objects. I think the same do a lot of users. We can have this function but only with option in settings.
Too bad that Set manipulator position nad Set manipulator orientation don't work with hierarchic transforms.Any chance of solving this problem?
In Oct-10-15 version hierarchic transforms are broken.To reproduce the bug: load the scene I provided under the post, enable hierarchic transform, select Object_Box, Object_Box_06 to _08 and move them someplace. The children of Object_Box won't move at all.