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I'm accustomed to Camera Focus Point (with Selection)/Camera Focus Point (No Selection).
Try thishttp://www.digitalfossils.com/Download/NVil-Oct-10-17.rar
System.AggregateException: One or more errors occurred. ---> System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+. at System.Drawing.Region.IsVisible(PointF point, Graphics g) at DigitalFossil.AnimationDesign.Component.IsPolyUnderPoint(Region regionScr, Polygon poly, InstancePolygon iPoly, Single xIn, Single yIn, Boolean& interceptedByEdgeOrVertex, Vector3& rayIntersetPoint, Boolean& polyBoundingRectContainsPt) at DigitalFossil.AnimationDesign.Component.<>c__DisplayClass44.<FindUnderScrPtPolys>b__3b(Tuple`2 range, ParallelLoopState loopState) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object ) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](Partitioner`1 source, Action`2 body) at DigitalFossil.AnimationDesign.Component.FindUnderScrPtPolys(Vector2 pt, ArrayList interceptedPolys, Boolean ignoreCulling, Boolean checkEdge, Edge& interceptedTopEdge) at DigitalFossil.AnimationDesign.Util.GetRayInterceptPolys(Boolean dismissWirePolygonCondition, Single x, Single y, AbstractGraphicWindow graphicWindow, ArrayList characters, CharacterHolder exclusiveCharacter, Component hintComponent, Boolean freezedComponentBlocked, Boolean ignoreCharacterFreezeFlag, Boolean ignoreCulling, Boolean checkEdge, Boolean excludeTransparentWireMeshObjects, ArrayList& interceptedTopEdges) at DigitalFossil.AnimationDesign.Util.GetScrRayObjectInterceptPoint(Boolean dismissWirePolygonCondition, Single x, Single y, AbstractGraphicWindow graphicWindow, ArrayList characters, CharacterHolder exclusiveCharacter, Component hintComponent, Boolean freezedComponentBlocked, Boolean ignoreCharacterFreezeFlag, Boolean excludeTransparentWireMeshObjects, Boolean ignoreEdgeLeak, Boolean canAddRetopoReferenceObjects, Vector3& intersectPt, Vector3& intersectNormal, Object& objPoly) at DigitalFossil.AnimationDesign.ModelDesigner.CollectCharactersUnderPoint(Int32 ptX, Int32 ptY, ArrayList objects, Boolean excludeFrozenObjects, Boolean excludeRetopoReferenceObjects) at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineEngine.DetectObject(Single x, Single y) at DigitalFossil.AnimationDesign.ModelDesigner.OnMouseDown(Object sender, MouseEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnMouseDown(Object sender, MouseEventArgs e) at DigitalFossil.AbstractGraphicWindow.CursorClerk.OnMouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)---> (Inner Exception #0) System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+. at System.Drawing.Region.IsVisible(PointF point, Graphics g) at DigitalFossil.AnimationDesign.Component.IsPolyUnderPoint(Region regionScr, Polygon poly, InstancePolygon iPoly, Single xIn, Single yIn, Boolean& interceptedByEdgeOrVertex, Vector3& rayIntersetPoint, Boolean& polyBoundingRectContainsPt) at DigitalFossil.AnimationDesign.Component.<>c__DisplayClass44.<FindUnderScrPtPolys>b__3b(Tuple`2 range, ParallelLoopState loopState) at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
Sadly it gets even worse with PointOfInterest (with Selection). I have no idea what the camera rotates around in this rotation pivot style. I can "move" the cube out of viewport's frame just by rotating around it.
You should use "Camera Focus Both Fixed".