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1 - I didn't find a way to import obj. Where is it hides? (stupid question i know)
2 - Is there any way to directly freely tesselate surface vertex by vertex. I mean if i want for example to do such thing. (screen from Hexagon)
3 - There's so much features, as i see in your prog, but only litte of them described in manual.
P.S. Also there is some strange way to render non planar quad(or more) faces. They are overlap each other in some cases, it's very hard to work and understand geometry in such situations, and even hard to select vertexes or edges that overlapped by face as if it before them (but they not). (If you want i can make more detailed explanation of this problem with pictures or a video)
Which features do you not understand?
Can I make with this Cut tool thing like this for example?Nvil, when i "Cut" & try to set end vertex in a middle of a face, autamatically connects it to the nearest Vertex. I understand, that edge cannot stop in a middle. But In Hexagon it was made in a way, that you set all the points, but if you not finish it with connection, it just cancelled operation. Good solution, i think.
Other question:Is there any tools similiar to Hexagon Edge tools, I mean "Extract Edge along (in & Out), Extract Around, and extract fillet. Especially, extract along (in & out), because this cannot be made by chamfer.
P.S. Also many times were problems with view clipping((.
QuoteWhich features do you not understand?I mean that there is a whole bunch of features that not so obvious but that absolutely not even mentioned in manual and even don't have any tip, how they working.
Hexagon uses an internal optimization for n-gons, it is bad for export to other applications as the optimization is removed.Although you will find the way Nvil deals with those types of cuts, it is more correct and will give no problem when exporting.
For "Extract Edge along", use the "Loop insert".
I can put some info together of the tools I find most useful (the ones not seen by new users at first), but that may not be what you want.What type of modeling do you do? I ask, so that I can look at first the tools I think you may find of most interest.