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........it seems I'm only able to rotate components around Y axis only: http://youtu.be/2mt0K7BH32Q
In local transform operation, there is no certain way to define the x/z axis of each selection group.
Local rotation is limited to local normal direction.
Guys...QuoteIn local transform operation, there is no certain way to define the x/z axis of each selection group.Could you please elaborate? Why there's no way to define those axes?
Well, my answer is another question. How can you define them?
Well, my answer is another question. How can you define them? If you have a square quad, the normal direction defines Y. Two opposite edges define X and the other two edges define Z. But which two edes should be used to define X first? They are all equal. If the polygon has irregular shape... if the selection is a group of joint polygons... if two selection groups' facing the opposite direction...