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Slow Backface culling
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Topic: Slow Backface culling (Read 4678 times)
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Posts: 41
Vertex
Boonta
September 01, 2020, 06:30:31 pm
backface culling is very slow when enabled.
Turning this on while retopologizing gives a nice visual appearance to the edges of your low poly. Disabling it, shows a shaded back face around your mesh's silhouette which is a bit distracting.
Turning back face culling on with a 1080 ti massively reduces the frame rate of spinning and interacting with camera.
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Polygon
IStonia
September 07, 2020, 11:48:33 am
I don't have a better solutions.
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Vertex
Boonta
September 09, 2020, 01:55:32 am
I wonder if I can enable it per object? Maybe the slowdown is due to it being enabled on all objects in the scene one being a high poly decimated mesh? If I could only enable it on my low poly retop mesh maybe that would give me a similar visual appearance to topogun?
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Polygon
IStonia
September 09, 2020, 02:04:16 am
Which version are you using? In the new version, culling is not working on objects which are added into retopo reference list.
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Vertex
Boonta
September 09, 2020, 04:00:28 am
Oh that's awesome! Perfect! Just tested it now ! works great !!!! thank you !
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Slow Backface culling