News:

 

Topic: Unify Polygon Normals?  (Read 5212 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 2101
  • Polygon
September 12, 2012, 11:54:03 pm
Hello IStonia,

I have been looking for a "Unify Polygon Normals", that is, to be able to set (ensure that) a mesh/object normals all point in the same (unified) directions.
It is that I am finding at times, I have an open constructed mesh with polygons pointing in different directions, and having to select to "flip", then re-check etc.

Have I missed an option that is already within Nvil? If not, would it be possible to add such a function?

Regards,

-Steve

  • No avatar
  • Posts: 3705
  • Developer
  • Administrator
  • Polygon
September 13, 2012, 09:49:33 am
Added.

  • No avatar
  • Posts: 2101
  • Polygon
September 13, 2012, 02:07:58 pm
Thank you very much,

Best Regards,

-Steve