NVil Forum
General Category => Feature Requests => Topic started by: steve on September 12, 2012, 11:54:03 pm
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Hello IStonia,
I have been looking for a "Unify Polygon Normals", that is, to be able to set (ensure that) a mesh/object normals all point in the same (unified) directions.
It is that I am finding at times, I have an open constructed mesh with polygons pointing in different directions, and having to select to "flip", then re-check etc.
Have I missed an option that is already within Nvil? If not, would it be possible to add such a function?
Regards,
-Steve
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Added.
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Thank you very much,
Best Regards,
-Steve