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Topic: New Tool Test "Draw Mesh"  (Read 35992 times)

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October 04, 2017, 10:55:55 am
Try this
http://www.digitalfossils.com/Download/NVil-Oct-05-17.rar

The hotkey is changed from Ctrl to Ctrl+Caps-Lock.

  1-- DRAW. Use LMB to draw lines. To straighten line, tap Space key, and while the line is in straight style, tap Ctrl+Caps-Lock key will finish the current line and start another straight line which shares the same start point. To close line, tap Caps-Lock+Space key. To draw horizontal/vertical lines, press down Shift key. To draw diagonal lines, press down Ctrl key. To allow the line to be drawn through the end of another line, enable vertex/spline snapping. If retopo mode is not enabled, the program will use snappings and line crossings to set the drawn line's position in viewport camera depth. If want to disable line crossing checking, when drawing that portion of line, have Alt pressed down(a comination hotkeys including Alt when no mouse button is pressed), or use masks. To create spline, LMB click without drag at starting point, Caps-Lock change style, Shift constrain, RMB finish.
  2-- RESUME. To resume the drawing of a drawn line, Caps-Lock+RMB-Click the line at any of its two ends. Then continue its drawing or right click another line to connect. To exit extending mode, RMB click. When extending a line, tap Ctrl+Caps-Lock key will terminate current extending and create a new line starting from the last point of the last extending line, the new line will be in extending mode.


Also undo/redo is improved. It can be performed during Spline and Extending modes.
                                     

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October 05, 2017, 08:45:54 am
http://www.digitalfossils.com/Download/NVil-Oct-06-17.rar

Some minor changes.
- Spline style change hotkey is changed from Caps-Lock to Ctrl+Caps-Lock.
- Spline can also be close by Caps-Lock-Space.

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October 05, 2017, 01:53:01 pm
Thanks IStonia. :)

Do you think you can put horizontal and vertical scaling in Transform mode under one hotkey, instead of the current separate keys (SHIFT+drag for vertical scaling and CTRL+drag for horizontal scaling)?

For example:
SHIFT+drag vertically - to scale vertically (scale up by dragging up),
SHIFT+drag horizontally - to scale horizontally (scale up by dragging right)
(or under CTRL, whatever key you think would fit the best).

I think this would make scaling slightly more streamlined. And it would free the other key for rotation (instead of CTRL+SHIFT+drag).

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October 06, 2017, 01:01:18 am
Try this
http://www.digitalfossils.com/Download/NVil-Oct-07-17.rar

Shift for Scale, Ctrl for rotation.

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October 06, 2017, 09:29:34 am
Thanks! This makes it much easier to remember the transform keys, and more intuitive to scale.

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    • http://samardac.com/
October 09, 2017, 01:22:10 pm
Hay I enable Retopo and can not draw, what it can be? When Retopo is off I can draw on the floor...
Portfolio: www.samardac.com

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October 09, 2017, 01:49:23 pm
In retopo mode, you can only draw on retopo reference object. It is described in the tooltips.

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October 09, 2017, 01:51:24 pm
In retopo mode, you can only draw on retopo reference object. It is described in the tooltips.
Have you added your reference geometry to retopo reference list?

Oops sorry, I thought I was quoting Samardac. Damn mobile devices and their tiny screens. :)
« Last Edit: October 09, 2017, 01:53:44 pm by rubberDuck »

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    • http://samardac.com/
October 09, 2017, 05:35:53 pm
I do everything right, but it dose not work. check this video:
https://monosnap.com/file/OSUtVZNZ2moSywmmwq8xbFtLrqSlkb
Portfolio: www.samardac.com

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October 09, 2017, 05:53:29 pm
Don't keep the reference object selected when you are drawing over it.
It's also best to freeze it.

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    • http://samardac.com/
October 10, 2017, 03:52:11 pm
Hm, ok, got it. But why it dose not work when it is selected?
Portfolio: www.samardac.com

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October 10, 2017, 06:47:07 pm
Hm, ok, got it. But why it dose not work when it is selected?
But why would you want to have the reference object selected in order to retopo it with Draw Mesh (or any other tool, in any other program existing on the market)? What would be the point of this?

The only purpose of a reference mesh is to just be there - in the background. As a non-selectable snapping target for newly laid points of retopo geometry.  :)

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October 10, 2017, 07:04:32 pm
I do everything right, but it dose not work. check this video:
https://monosnap.com/file/OSUtVZNZ2moSywmmwq8xbFtLrqSlkb

Hi Samardac!

I'm glad to see you here again working on R3F!!
I see that you are integrating the new command "Draw Mesh".

This is great. A very powerful tool!

Will be available only for Pro version of R3F or for everyone ?

Thanks.

Marco (mkdm)

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October 13, 2017, 07:40:05 am
Try this
http://www.digitalfossils.com/Download/NVil-Oct-12-17.rar

One more new option
1/2/3 keys for x/y/z constraint for straight line draw in non-retopo mode.

----------

Kevin, how's your progress in non-retopo mode?

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October 14, 2017, 09:48:29 pm

One more new option
1/2/3 keys for x/y/z constraint for straight line draw in non-retopo mode.

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Kevin, how's your progress in non-retopo mode?

Thanks Istonia for the extra functionality, that will be very useful.

In the past 2 weeks I haven't had a lot of time to do 3D work.

I don't mean this in any negative way but there is a lot of new commands & sub commands in Draw Mesh for me to learn, which is going to take some time to commit those commands to muscle memory.

I'm so used to working with conventional modelling tools (which are wonderful in Nvil) where I kind of need to tweak the shapes to match my reference images and then tweak some more to match my photo references. I don't find draw mesh as tweakable in this regard before you commit to a mesh. I am finding draw mesh much quicker though for getting down the basic shape of a 2d mesh. Once I have more time to get used to draw mesh I may find a quick accurate way to lay down a 3d mesh with it and use it more and more for all my work. Certainly for creating new patches from existing patched mesh, draw mesh is awesome.

Are you looking for feedback on workflow issues & any bugs with Draw Mesh in non-retopo ?