News:

 

Topic: New Tool Test "Draw Mesh"  (Read 52010 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon

  • No avatar
  • Posts: 976
  • Polygon
August 06, 2017, 10:51:43 am
Problem with snapping is gone.
Problem with preselection and selection of obscured geometry is still present. Is it by design?
« Last Edit: August 06, 2017, 11:02:28 am by rubberDuck »

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
August 06, 2017, 11:33:58 am
Problem with preselection and selection of obscured geometry is still present. Is it by design?

I don't understand what it means. Can you explain?

When an object is frozen. It can't obscure the selection unless this option is enabled.
Edit > Preference > Options 2 > Modeling > Snap to frozen object enabled.
But when this option is on, you can also snap to the reference object's subjects which you may not want in retopo mode, and the viewport performance will downgrade if the reference object is heavy in geometry.
« Last Edit: August 06, 2017, 11:52:52 am by IStonia »

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
August 06, 2017, 05:53:30 pm

  • No avatar
  • Posts: 976
  • Polygon
August 06, 2017, 07:01:11 pm
I think I've got it. Try this
http://www.digitalfossils.com/Download/NVil-Aug-08-17.rar
Perfect.
The problem with this was that we could unwillingly tweak retopo components on the other side of the reference mesh (obscured by it) without even knowing it, just because they happened to be under the cursor.

  • No avatar
  • Posts: 976
  • Polygon
August 06, 2017, 07:15:42 pm
The snapping problem is back in the latest version. Additionally, frozen objects are now selectable in the viewport when I'm in retopo mode.

  • No avatar
  • Posts: 976
  • Polygon
August 06, 2017, 07:20:19 pm

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon

  • No avatar
  • Posts: 976
  • Polygon
August 08, 2017, 06:27:31 am
All of the issues that I mentioned are gone. Everything is working perfectly fine in the latest version (Aug 10).

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
August 08, 2017, 06:43:15 am
Can you make an animated gif to show off the features of this tool? So I can release the new version with the gif.

  • No avatar
  • Posts: 976
  • Polygon
August 08, 2017, 06:57:41 am
Sure, just give me a day or two. Those GIF recording programs are always on the clunky side.
What features do you need recorded? I assume all that are listed in the tooltip?

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
August 08, 2017, 07:17:15 am
Don't have to show all the features otherwise the gif may confuse people. Just those ones you think are the most practically useful.

  • No avatar
  • Posts: 976
  • Polygon
August 10, 2017, 08:58:52 pm
IStonia, I have a problem with Draw Mesh in NVil 2017-Aug-10. It doesn't generate mesh correctly. Take a look at the video:

https://drive.google.com/open?id=0B5_r9d5SdkIvZzdPenFBRzN1NlE


  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
August 10, 2017, 11:07:41 pm
Looks like your auto weld threshold is too big.

  • No avatar
  • Posts: 976
  • Polygon
August 10, 2017, 11:49:00 pm
Damn, I should have thought of that. It was set to one million meters...