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I would have expected such a tool to work quite differently and just with a single piece of geometry.
Create a cube, inside the Scene Explorer save it as State 1, drag some vertices around, call that one state 2 etc. I also don't know why the concept got exposed only on vertex level. It should be equally fine to drag faces or edges (with any tool not just within "tweak vertices", even if it (as many other tools effectively works on vertices).