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On another note: How does the Blendshape implementation work now? Can one only save states but can not blend between them from within Nvil?
The morph tool in NVIL gives similar results as shown in the video(linked) above (posted) by chikega. I tested the tool on the first 2 examples shown in that video, the plane and the head morphing, and worked as expected.
But has also a method been introduced to blend globally between two states of the same model? I think of saving model state A and B and a slider for the tranfer between those.