News:

 

Topic: Splines & Camera Depth  (Read 4172 times)

0 Members and 1 Guest are viewing this topic.

  • Posts: 514
  • Polygon
September 19, 2017, 10:20:48 am
Ive cut this from the draw mesh thread.

if you draw a line which goes through snapping points or across other existing lines, the program will know how to put the line in camera depth.


My feature request is to be able to draw splines in camera depth.

Currently I have to carefully set up a workplane for each spline drawn in 3d space otherwise the verts of the spline project on the world grid.

If I could just orientate my view roughly to where I want to draw a new spline by snapping onto the end of a previously drawn spline and have it use camera depth for its location in 3d space would be awesome.

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
September 20, 2017, 03:13:51 pm
Check this new option
Edit > Options > Spline Options > Auto Depth In Spline Creation.

  • Posts: 514
  • Polygon
September 21, 2017, 09:05:15 am
Fantastic thankyou !


That will speed up the workflow for me who generates a lot of meshes with spline loft patching.