Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Bug Reports
»
Fixed
»
[Fixed] snapping doesn't work through transparent objects
« previous
next »
Print
Pages: [
1
]
Author
Topic: [Fixed] snapping doesn't work through transparent objects (Read 13902 times)
0 Members and 2 Guests are viewing this topic.
Posts: 162
Spline
ghib
September 25, 2011, 10:28:24 am
Like the title says snapping doesn't work on objects that are within or behind objects that have been made transparent or wireframe etc.
e.g. I have created an object that has cubes placed at ever joint pivot point on a rig. I selected the arm polys and tried to snap the gizmo to the shoulder cube mesh pivot but the snapping method in VW doesn't recognise it.
Expected result:
Snapping should work through transparent or wireframe objects. Logically, if I can see it so should the snapping.
«
Last Edit: September 27, 2011, 05:50:12 pm by Passerby
»
Logged
Senior 3D Artist
Posts: 3760
Developer
Administrator
Polygon
IStonia
September 25, 2011, 10:47:19 am
Ok, I'll fix it. At the mean time, I think you can use this, Rendering > Cull FrontFacing.
Logged
Posts: 162
Spline
ghib
September 25, 2011, 10:57:49 am
Thanks Istonia, I didn't think to use cull front facing, seems so obvious now. I was zooming right inside the mesh until the camera clipping revealed the underlying cube. I'm such a numpty sometimes.
Logged
Senior 3D Artist
Posts: 546
Administrator
Polygon
Passerby
September 25, 2011, 11:25:34 am
ya i had to do this before cull front facing working perfect for this use.
edit:
moved the topic for you ghib.
Logged
Posts: 546
Administrator
Polygon
Passerby
September 27, 2011, 05:49:58 pm
September 27th update
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Bug Reports
»
Fixed
»
[Fixed] snapping doesn't work through transparent objects