NVil Forum
General Category => Bug Reports => Fixed => Topic started by: ghib on September 25, 2011, 10:28:24 am
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Like the title says snapping doesn't work on objects that are within or behind objects that have been made transparent or wireframe etc.
e.g. I have created an object that has cubes placed at ever joint pivot point on a rig. I selected the arm polys and tried to snap the gizmo to the shoulder cube mesh pivot but the snapping method in VW doesn't recognise it.
(http://i674.photobucket.com/albums/vv103/mikemort/VoidWorld/ghostPivot.jpg)
Expected result:
Snapping should work through transparent or wireframe objects. Logically, if I can see it so should the snapping.
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Ok, I'll fix it. At the mean time, I think you can use this, Rendering > Cull FrontFacing.
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Thanks Istonia, I didn't think to use cull front facing, seems so obvious now. I was zooming right inside the mesh until the camera clipping revealed the underlying cube. I'm such a numpty sometimes.
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ya i had to do this before cull front facing working perfect for this use.
edit:
moved the topic for you ghib.
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September 27th update (http://voidworld.cmcproductions.co.uk/index.php/topic,27.0.html)