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It's neither a bug nor a limitation. For a mesh of 3500 polygons, at subd level 3, it will be 4x4x4x3500 = 224000 polygons.
When you export it, the program will first duplicate an object for exporting purpose.
During the exporting to obj format process, there are other memory consumption requirement. Although there may be ways to reduce memory consumption, but it is not an easy thing to do.
Have you tried increasing your available rams?
also in many cases you are better off to stay at lvl1 or 2, and use support loops instead of creasing.since with support loops your are refineing the edge shape, and your are also added geo around the edges to better define them at once.
ya i have had problems in the past, what i had to do, was export just the cage to maya, than subdivide there, than finally export out a sbm for xnormal to work on.
creasing i find causes a lot of problems with people new to subd since they see it as a replacement for support edges, when in reality it is a other tool to use beside support edges.
though also i believe there is something else going on than just lack of address space, since iirc zbrush is is only 32bit, and i can push to about 4 million points before i start having export problems, and to around 6 million before it slows down to much to be useable.for reference, if it matters my system has 16gb's of ram, and 2gb of vram.
also if nvil copys the mesh with the subdivion preview on it, subdivides that than exports, would it maybe be a work around to just collapse the subdivision in the scene before the export?