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Topic: Dxf import and cap holes  (Read 115 times)

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  • Edge
February 20, 2026, 09:17:50 pm
Hello.
Some questions
If I have 2 dxf splines ....import them in Nvil can I use these as Nvil splines to create an accurate object?
if yes how? attached pic

I made an object in drawmesh, the pushpull...what is the proper way to cap the opening?
attached file.

In drawmesh if I draw a line and at the 2 ends it has the green dots...I cannot duplicate it...
what is happening? because I can duplicate other items...

Tnx!

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  • Edge
February 20, 2026, 09:18:24 pm
attached file for the 2nd question

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  • Polygon
February 21, 2026, 02:41:09 am
Quote
If I have 2 dxf splines ....import them in Nvil can I use these as Nvil splines to create an accurate object?

Yes you can. Select the two closed splines you imported > go to vertex mode > Go to Visual Tools and choose loft > set divisions how you like.

Quote
I made an object in drawmesh, the pushpull...what is the proper way to cap the opening?
Select the edges or the opening > Go to Visual Tools & use cap hole + > then set divisions as you prefer

Quote
In drawmesh if I draw a line and at the 2 ends it has the green dots...I cannot duplicate it...
what is happening? because I can duplicate other items...
Select your line > Go to Tranform Option of DrawMesh > Duplicate Line is available there. Alt+Space is the key to duplicate. On my windows system co-pilot fires up instead but you can turn it off in Copilot > Account > Settings. Account is hidden behind the sidebar of copilot.
« Last Edit: February 21, 2026, 10:15:24 am by kevjon »