Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
Sculpt and Tweak Tool Combined?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Sculpt and Tweak Tool Combined? (Read 4168 times)
0 Members and 1 Guest are viewing this topic.
Posts: 8
Vertex
mikeanash
January 25, 2020, 04:48:14 am
Hey there,
I wanted to ask if you could combine the sculpt and tweak tool, since I find both these tools to be needed as one tool at times.
I also wanted to ask if I could some how figure this into the current Nvil? Also I'm having trouble trying to map the sculpt tools to an Hotkey, is this possible?
I've attached a video explaining what I mean
https://youtu.be/OmA3NcSDEfw
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
January 25, 2020, 06:19:11 am
I have answered the hotkey question in your previous thread,
http://digitalfossils.com/nvil-forum//index.php?topic=4893.msg18187#msg18187
.
For mixing tweak tools with sculpt tools, you can set a brush tool into the LMB/MMB/RMB slot in the "Mouse Function Tools" panel in the "Customize Modeling Streamline Engine Tools" window. Just click the "Set" button and look for one of these tools, Subobject Tools > Brush Tools > ..., in the pop-up "StreamLine Basic Tools" window.
Also check this will help you on how basic streamline tool works, Help > Contents > Modeling > Streamline Tools > How To Use StreamLine Tools > A streamline basic tool has an...
«
Last Edit: January 25, 2020, 06:30:29 am by IStonia
»
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
Sculpt and Tweak Tool Combined?