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If you could implement tools like the strokes tool from 3d-coat, specifically how it works to generate cylinder type geometry it would be a much better way to generate a basic set of geometry for things like hair strands, finger tips, claws, teeth etc. As it is, it is far too tedious to refine these particular kinds of shapes without a lot of turning and patching.
Similarly, a triangulated cap the same way 3d-coat handles it would be a great addition as well. Currently, to cap off the kinds of shapes I listed previously, I'm having to select the edge loop, cap the hole, then triangulate it (and often have to manually triangulate it because Nvil's triangulate tends to not want to find a center point for shapes that aren't near perfect ovals/circles.