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Topic: NVil Update Feb 07 2019  (Read 5289 times)

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February 07, 2019, 10:08:56 am
New Update

http://www.digitalfossils.com/Download/NVil-Feb-07-19.rar
(The file has been removed. The newer version is available in newer update post)


Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version of end user runtime(for slimDX) http://slimdx.org/download.php (the .net 4 download) or http://www.digitalfossils.com/Download/SlimDXInstallers.rar

Summary of changes:
 
  * Mesh tools are modified to preserve custom normals. This makes it possible to work on objects imported with custom normals without destroying the custom normals. It is useful for working with cad objects with normals generated in cad applications. To remove custom normals, use this command tool, Edit > Customize > Tools > Common Modeling Shortcut Tools > Compute Normals.
  * Vertex mode > Geometry > Transfer Normal. Align a vertex's normal to the normal of the closest vertex in a source mesh. Steps: 1- Align the two objects on areas of interest in object mode. 2- Set the source object as morph object in scene explorer window. 3- Deselect and maybe hide the source object. 4- Select the object of interest. 4- In vertex mode, select those vertex of interest then fire this command.
  * Vertex mode > Selection > Normal-Customized Vertices. Select those vertices with normals customized.
  * "Divide into objects by polygon groups" option is added to fbx import.
  * Mesh edge render width now adjustable. Edit > Preference > General > Edge width selected/unselected object. Render edge width more than 1 is expensive which can affect viewport performance badly. It is recommended to only render thick edges on low poly models.
  * Edit > Customize > Tools > Set-Restore Tools > R_Record/Restore All Options. These two tools couple with each other to record current option settings and restore them before and after an operation. Can be used in building streamline tools and composite tools.
  * A new option added to polygon extrude streamline basic tools, Push-Pull. To toggle Push-Pull enabled, tap Alt+Ctrl. Both auto-weld and auto-snap when Push-Pull enabled. Push-Pull is a feature which can add or remove a series of geometries in a flexible way by dragging cursor back and forth. For more info about Push-Pull feature and instructions, see Help > Contents > Modeling > Polygon Section > Extrude Polygon > Push-Pull.
  * A new built-in streamline tool, Push-Pull. It only works in polygon mode. It can be activated through this menu, polygon mode > Geometry > Push-Pull.
  * Edit > Customize > Tools > Common Modeling Shortcut Tools > Turn On Push-Pull Mode. Record all current options and turn on both 'Polygon Extrusion Auto Weld Enabled' and 'Polygon Extrusion Auto Weld Snap Enabled' options. This is used to be called before an operation and 'R_Restore All Options' command should be called after the operation.
  * Polygon mode > Geometry > Rewind(Retopo). Set the selected or highlighted polygon's face winding so its faces will most close to the retopo reference object surface. If no selection or highlighted polygon, it will work on all visible polygons.
  * Polygon mode > Selection > Polygons Retopo-Rewindable. Select those polygons whose face winding are not optimized to close to retopo reference object surface.
  * When in retopo mode, if subobjects are created/welded/transformed/relaxed, the polygon face winding in the affected area will be optimized to best match the retopo reference object surface automatically. For more information, see Help > Contents > Modeling > Retopo Tools > Polygon Face Winding Control.
  * Some bug fixings.

Thanks!
« Last Edit: February 19, 2019, 03:12:42 am by IStonia »

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    • White-creatures
February 07, 2019, 12:02:14 pm
Thanks IStonia, I like the rewind tool, will also check out other new features when I got the chance!

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  • Vertex
February 07, 2019, 09:04:10 pm
Great work IStonia, thank you!
Valve Software

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  • Spline
February 07, 2019, 11:08:00 pm
Super great job Istonia!!!

You rock!! :)

Will these new features be available also for Rocket3F Pro?

I hope so :)

Thanks.

Marco (mkdm)