News:

 

Topic: NVil Update Jul 28 2018  (Read 5478 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
July 28, 2018, 08:08:05 am
New Update

http://www.digitalfossils.com/Download/NVil-Jul-28-18.rar


Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version of end user runtime(for slimDX) http://slimdx.org/download.php (the .net 4 download) or http://www.digitalfossils.com/Download/SlimDXInstallers.rar

Summary of changes:
 
  * Suobject mode > Geometry > Common Commands n Tools > Normal > Compute FaceWeighted-Normals.
  * Edge/Vertex weights are added to this tool, edge mode > Geometry > Chamfer. Weights can be set in Preivew mode.
  * Polygon mode > Geometry > Unchamfer. Before fire this command, select the quad polygons generated by chamfer operation. The selected polygons must connect to each other in such way that they form a square array in topology.
  * The same hotkey can be assigned to multiple streamline-tools or radial-menus or command-tools. When the hotkey is tapped, the program will activate those tools or menus in turns. This makes it possible for one hotkey to control multiple tools or radial-menus. For example. Normally you have W-Move/E-Rotate/R-Scale. Now you set them all to one hotkey, W-Move/W-Rotate/W-Scale. After this, you can activate your Move/Rotate/Scale tool by tapping W key one or few times until the exact wanted tool is activated. It can be useful when hotkeys become scarce.
  * MatCap window context menu > Set As Default MatCap. If default matcap is set, it will be automatically assigned to new created objects.
  * "Show background image" option is added to Snapshot tool.
  * Static viewport background image feature is added. It can be rendered out in Snapshot rendering. The image can be added by "BG Image tool" while the selected viewport is not in directional-orthographic type, Front/Back/etc. It only appears in non-directional-orthographic(3D) viewports.
  * View > Object Shading > Preview On View Navigating > AO Enabled On Preview.
  * Edit > Customize > Tools > Modeling Options > Auto Save Enabled. Toggle the scene auto save option which can also be set in preference form.
  * Some bug fixings.

Thanks

  • No avatar
  • Posts: 1
  • Vertex
July 28, 2018, 09:20:24 am
Wow! Nice update! Thank you =)

  • No avatar
  • Posts: 130
  • Spline
July 28, 2018, 10:40:04 pm
Istonia you rock!!

Thanks a lot for keeping NVIL on top!
Will you prepare this update also for Pro version of Rocket3F? I hope so :)

Marco (mkdm)

  • Posts: 514
  • Polygon
July 28, 2018, 11:05:40 pm
Nice, thanks !

  • No avatar
  • Posts: 8
  • Vertex
July 29, 2018, 12:45:18 pm
Very nice update. Thanks!