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- Top view of workplane space is the bottom view of world space- Front view of workplane space is top view of world space- Right view of workplane space is bottom view of world space ?Its all really bizarre stuff,
There is this optionView > Use World Space Navigation (Selected).
The tool now has a flag.
Its all really bizarre stuff,
Steve and Istonia, thanks for all the help and additional input on this.I tried out the reset 4 view and it works well, so that is a useful tool to have to reset all the viewports after you've been mucking around with them.This isn't a big deal so please don't put too much time into it unless your curious to understand what I am on about in the latter part of this thread.What I want to do is not have to switch between world space and workplane space. I was trying to find a way to use just workplane space for all my modelling whether I am modelling on the normal XYZ axis or at some odd workplane angle.If you want to see what the issue is:- Load up a model in a scene & set all 4 viewports to world navigation space.- Use steve's composite tool "reset 4 views" so the 4 views are Top, Right, Front, Custom. (World Space)- Use the tool Workplane Tools >> Align Workplane to World ZX$- Unlock the workplane (so it rotates freely on the XYZ axis) with Workplane Tools >> Lock/Unlock Workplane$- Use the tool View Navigation Tools >> Set Navigation Space (Workplane)$ (Now Top, Right, Front & Custom should have the capital WP) When you now look at the ortho viewport Top it is the front view of your model but upside downWhen you now look at the ortho viewport Right it is the right view of the model rotated 90°When you now look at the ortho viewport Front it is the Top view of the model
Kevin, please answer me this question.You want the perspective view in workplane space and orthographic view in world space, right?Also please check out this old threadhttp://samardac.com/nvil-forum//index.php/topic,3978.msg15366.html#msg15366