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Blinn-Phong or GGX shading in the viewport?
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Topic: Blinn-Phong or GGX shading in the viewport? (Read 4363 times)
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Posts: 976
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rubberDuck
August 28, 2017, 10:04:26 pm
Hey IStonia!
Is there a chance for a Lambert/GGX shader (or at least Blinn-Phong for specular) instead of what we have now and what seems to be Gouraud?
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Blinn-Phong or GGX shading in the viewport?