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Topic: FBX support  (Read 7904 times)

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  • Triangle
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April 19, 2017, 02:29:32 pm
Yes,  can now roundtrip, between Maya and Nvil with crease support!  This is really cool!

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  • Triangle
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April 19, 2017, 02:32:23 pm
The same FBX works in Mudbox and 3ds Max.

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  • Polygon
April 19, 2017, 03:41:54 pm
Hi IStonia,

Thank you for adding FBX export format options.

Is there a reason for removing the FBX import "coordinate system" options?

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  • Polygon
April 19, 2017, 09:45:35 pm
There is coordinate system setting in the fbx file.

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  • Polygon
April 20, 2017, 04:58:38 pm
There is coordinate system setting in the fbx file.
I presume you are refering to how the FBX importer will re-orient an object based on the applications AxisUp. It is that I want to stop/over-ride.


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April 23, 2017, 08:57:47 am
There is coordinate system setting in the fbx file.
I presume you are refering to how the FBX importer will re-orient an object based on the applications AxisUp. It is that I want to stop/over-ride.

Try this
http://www.digitalfossils.com/Download/NVil-Apr-23-17.rar