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FBX support
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Topic: FBX support (Read 11507 times)
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Posts: 289
Triangle
VFX Artist
Mason
April 19, 2017, 09:05:25 am
Removing it, and the file does not import.
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IStonia
April 19, 2017, 09:36:20 am
Try remove this also
LayerElement: {
Type: "LayerElementSmoothing"
TypedIndex: 0
}
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Triangle
VFX Artist
Mason
April 19, 2017, 10:46:03 am
Works. What is your train of thought?
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IStonia
April 19, 2017, 10:53:59 am
What we have been dealing with is the file you exported from Maya without going through Nvil.
Now here is the file which I imported from your Maya file into Nvil then exported to fbx.
http://www.digitalfossils.com/Download/FBXCreaseTest_Nvil.rar
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Triangle
VFX Artist
Mason
April 19, 2017, 11:57:32 am
Geo imports correctly, but without crease data.
I had a look at it in notepad and it is without formatting so hard to read.
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IStonia
April 19, 2017, 12:14:05 pm
Can you read any thing in it?
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Triangle
VFX Artist
Mason
April 19, 2017, 12:46:02 pm
Yeah, just doesnt have any word wrap, so is basically a single line of code. Ahh....I can read in sublime text.
«
Last Edit: April 19, 2017, 12:48:05 pm by Mason
»
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IStonia
April 19, 2017, 12:48:35 pm
It opens in my NotePad fine.
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IStonia
April 19, 2017, 12:50:20 pm
No. It is not NotePad. Use WordPad.
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Triangle
VFX Artist
Mason
April 19, 2017, 12:58:03 pm
I found what is missing:
Seems you need this header:
; Object properties
;------------------------------------------------------------------
Objects: {
Geometry: 140747960, "Geometry::pCube1", "Mesh" {
Smoothness: 3
PreviewDivisionLevels: 2
RenderDivisionLevels: 2
DisplaySubdivisions: 0
BoundaryRule: 1
PreserveBorders: 0
PreserveHardEdges: 0
PropagateEdgeHardness: 0
Vertices: *24 {
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Triangle
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Mason
April 19, 2017, 01:00:02 pm
These are the smooth preview settings that are needed for Creases.
Adding that to creasedCube7500_A.fbx, and it imports into Maya correctly.
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IStonia
April 19, 2017, 01:03:23 pm
I suspect these settings too. Why Maya needs them? Do I need to set all of them?
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Triangle
VFX Artist
Mason
April 19, 2017, 01:10:26 pm
They are the smooth preview settings. To export creases, this preview mode has to be active (subdvisions). I will delete each setting to see when it breaks.
FYI, all of those settings are features Nvil already uses.
«
Last Edit: April 19, 2017, 01:18:10 pm by Mason
»
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Triangle
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Mason
April 19, 2017, 01:15:27 pm
Yeah, they are needed in order to support default functionality in Maya.
Somebody would have to test with Modo/Blender to verify those apps. They may not even support Creases in FBX regardless.
If it works correctly for Maya, it will work in Mudbox/3dsMax most likely.
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IStonia
April 19, 2017, 02:04:33 pm
Try this
http://www.digitalfossils.com/Download/NVil-Apr-19-17.rar
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NVil Forum
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FBX support