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Currently that bridge tool can only handle two polygons. I will improve it when have time.
Quote from: IStonia on September 23, 2016, 03:27:25 amCurrently that bridge tool can only handle two polygons. I will improve it when have time.Hi Istonia,Thanks for the reply.I hope you will find time to develop that feature.P.S.As many other users, I choose NVIL for its powerful features and above all for its streamlined workflow,and it's a very good companion of the excellent Moi3D.I use it for a short time so I don't even know all its features, but it would be really good to havesome of the smartest features that Moi3D has.That is, it would be perfect to have in the Polygon/SDS environment of NVIL some of the workflowand features present in the Nurbs environment of Moi.For example operations like Orient, Copy to multiple points, Project, and so on...Maybe some of those functions already exist in NVIL but I don't know...ASAP I will post a short video of those smart Moi's features to show you what i mean.Nice day,- Marco (mkdm)
Hi Istonia and thank you very much for your latest update!I tried to do some multi-bridge but I didn't fully understand how it works.(Sometimes it works sometimes not)Could you please post a simple tutorial for this multi-bridge feature ?This latest update (NVil-Nov-28-16) contains only Multi-Bridge or also other improvements ?See you.- Marco (mdkm)
I think the bridge tool is one of the weak areas of Nvil. Its hard to use.With regard to multi bridge it would be nice if it would work like blenders loop tools where you select two edges, and the tool has options for linear & cubic bridge, segments, strength and twist.I really like this implementation and use it a lot.
Try thishttp://www.digitalfossils.com/Download/NVil-Dec-03-16.rar * The 3 edge Bridge streamline basic tools are improved. If there is selection, this tool will attempt to bridge selection. Otherwise click to select the first open edge, then click the second open edge to create a polygon between the two edges. Scroll WMB to adjust segments. Tap Space key to change between linear and curve style.
...it would be nice if it would work like blenders loop tools.........
There is the "mesh -> Bridge Edge Loops" that gives extra options(via UI).
Just a note/comment (bit of a rant). One of the biggest complaints about blender, is it`s use of hotkeys(shortcut keys). But with Blender, once these type of tools are called, you get a UI for real_time settings. With Nvil, we call the tool, then have further multiple hard_coded hotkeys required to get the tool to fully function.So what do you think possible users think of Nvil?This new edge tool implimentation is an example of that, also as we see, we have to manually count the number of edges added and guess the curve strengh setting.I have always disliked hotkeys, it is why I have all tools set on user buttons. But even with doing that, I am forced to use hotkeys for multiple tools/functions.