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Creased edges - how it translates to other 3D software
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Topic: Creased edges - how it translates to other 3D software (Read 4158 times)
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kevjon
March 18, 2015, 11:29:30 am
I did a bit of test to see how creased edges in Nvil would transfer to other 3D software.
Result is very good however it collapses the mesh to high poly when exporting to obj with subd turned on.
Thought this might be of interest to others who need to uvmap and render Nvil models in other 3D software.
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steve
March 19, 2015, 05:49:55 pm
The mesh looks quite bad (pinched corners).
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kevjon
March 19, 2015, 08:46:42 pm
Yeh, that was deliberate to see how creasing would translate to other software. If it didn't translate well then I would have had to model in Nvil in a conventional subd fashion without using creasing.
It was only a test and not part of any model I am working on. Just wanted to see what result I would get when it comes time to uvmap and render (which I have to do outside Nvil).
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Creased edges - how it translates to other 3D software