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The wierd this is, if I open the .obj, exported from Silo/Blender, back into Nvil and export it again.... it renders. omg what am I doing?!Anyway, I've included the obj's lol. I guess it's not that important but it is a bit strange.
Applying a single Smoothing Group to the box doesn't seem to make any difference unfortunately.Have you tried it in Quixel and got it working?
Quote from: Baaaah! on February 14, 2015, 05:00:54 pmApplying a single Smoothing Group to the box doesn't seem to make any difference unfortunately.Have you tried it in Quixel and got it working?I have installed to check.I am not seeing a problem.On importing mesh into Quixel, it does state it need's to be an .obj(file) and triangulated. Multiple groups are allowed.I exported a box (UV mapped and triangulated) from Voidworld (Nvil free version), and it shows within Quixel viewer.