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Smoothing groups
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Topic: Smoothing groups (Read 3972 times)
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Posts: 8
Vertex
Palle
February 02, 2015, 08:55:57 pm
Hello, I'm trying to do some graphics for games and I'm having a bit of a trouble with smoothing groups. I have made a simple box and uv each side to a seperate island and given each island it's own smoothing group. Then the box and a subdivided version of it goes to xNormal where I bake the normal maps. But I'm getting some weird results from the box made in Nvil. I'm using a cage made in xNormal in both cases.
There's a gradient where there should not be. I remade the smoothing groups in 3dsMax and the result was correct.
Am I doing it wrong in Nvil or is it something else?
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Polygon
IStonia
February 03, 2015, 08:01:28 am
Can you show me the obj files of the box? Both exported from NVil and Max. And Both base mesh and HP mesh.
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IStonia
February 04, 2015, 07:16:17 am
Thanks for sending the files. I have read them. I notice that there are vertex normal info in the Max file while none in NVil file.
I think xNormal ignores smooth group settings in obj files.
You can change your obj exporting options to export vertex normals. Edit > Options > File Format Options > obj > Export vertex normals.
For easier work flow, I would suggest you use edge mode > Geometry > Harden/Soften tools to control your hard edges, instead of using max style smooth group.
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Vertex
Palle
February 04, 2015, 02:17:30 pm
That works perfectly, thank you.
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Smoothing groups