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.......... and a "Falloff" function NVIL ............
Are you referring to "soft selection"? That is already in Nvil.(Blender refers to it as "Proportional editing)
Indeed it is I dont even like the really hi poly output of meshfusion...although it is really cool to use.Nvil just needs fulltime development. I dont know what we can do to help. I would even offer more $$ because I am using it 40hrs a week almost exclusively for the las 4 months. Has never crashed in the last month and I only use Maya for the complicated booleans that fail in Nvil.
I guess, what's meant is what Modo calls Falloffs,
Is the "Falloffs" and "mesh_fusion" bound to underlying sub_d?
Nvil just needs fulltime development. I dont know what we can do to help. I would even offer more $$ because I am using it 40hrs a week almost exclusively for the las 4 months. Has never crashed in the last month and I only use Maya for the complicated booleans that fail in Nvil.
Quote from: steveIs the "Falloffs" and "mesh_fusion" bound to underlying sub_d?I don't own Modo but Mesh Fusion afaik does only work on subdivided meshes, so one could not feed in a box-primitive. One can do so with BoolTools in Blender though (a new Addon which delivers quite a bit of MF's interactive boolean control but doesn't deliver blended transitions)I assume Falloffs (as also Soft Selection)need some geometry to work with. I too would be curious whether one is limited to the low res control cage or whether Falloffs also allow Manipulation on vertices of the uncollapsed subdivided mesh. The latter would be cool.
A number of us here on the forums have made such a mention at various times. We know that Istonia needs a 64bit PC to push development of NVIL for those of us already on x64... maybe we could start some kind of a collective donations pool toward that goal? I'm a bit skint, as usual, but could probably donate half of what I paid for NVIL again in a few weeks, and keep throwing a bit in the pot each month until we get there. I dunno... just a thought. BTW, I'm no good at setting things like that up, personally. Any thoughts?
Falloff works with all meshes (Sub-D x0, x2, ...) and it´s not limited to low res cage.
But isn´t NVil already 64-bit?
I don't own Modo but Mesh Fusion afaik does only work on subdivided meshes, so one could not feed in a box-primitive. One can do so with BoolTools in Blender though (a new Addon which delivers quite a bit of MF's interactive boolean control but doesn't deliver blended transitions)
I assume Falloffs (as also Soft Selection)need some geometry to work with. I too would be curious whether one is limited to the low res control cage or whether Falloffs also allow Manipulation on vertices of the uncollapsed subdivided mesh. The latter would be cool.
This has caused some additional challenges in squashing various bugs which may only affect 64bit users.