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I tried using Nvil's bones a couple of months ago, but they were too cumbersome to work with for such simple tasks as group transformations.
I ended up completely disabling them along with the mesh functionality.
We really need some sort of containers and multi-level hierarchy of Object List. Null groups would fit perfectly here I think.
Its just the natural development of the application, as it improves, some things become obsolete.
Its a one man show with a constant public beta...
...how can anyone beta test an application that is updated every week(or so) with new features, undocumented bug fixes and undocumented performance improvements, as each time you get new features and undocumented changes, the testing needs to start over again.
I know we're still only 6 months into the life of the NVil x64 builds, but it sometimes seems like the development occasionally goes in circles with old bugs popping up again,.............