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Nvil is slow.
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Topic: Nvil is slow. (Read 22006 times)
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Polygon
Portfolio: www.samardac.tumblr.com
samardac
March 13, 2014, 06:00:48 am
Nvil become very slow if you have more than 200 000 polygons. I think it is the main problem of Nvil.... Pleas FIX it!
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Triangle
VFX Artist
Mason
March 13, 2014, 08:06:40 am
I have 670,000 polygons and 600 meshes without any lag.
Viewport performance is relevant to your Graphics Card as well.
I am using an Nvidia 460 card...pretty old card and it is handling things just fine.
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Triangle
VFX Artist
Mason
March 13, 2014, 08:07:57 am
I will be stress testing the app with my current project which is going to be 2m polygons minimum.
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Darcvizer
March 13, 2014, 10:20:46 am
https://www.youtube.com/watch?v=tP1PTf3fcno&feature=youtu.be
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Polygon
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samardac
March 13, 2014, 10:38:50 am
Mason,
I have NVIDIA GeForce GTX 560 Ti, I7 and 28 GB RAM.
I have to wait 2 minutes to subdivide this model (80 000 polys).
And it is impossible to make subdive of level 2.
I found Nvil very slow in this way...
I think there is 2 weakness of Nvil at this time:
1. It is slow.
2. Lack of Help and tutorials.
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Last Edit: March 13, 2014, 01:16:53 pm by samardac
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steve
March 13, 2014, 10:40:41 am
Also see:-
http://voidworld.cmcproductions.co.uk/index.php/topic,2231.0.html
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samardac
March 13, 2014, 10:43:31 am
Steve,
I tried this and a lot of other stuff that was recommended to me in one of topic I started about this. It is that thread that you posted...
But nothing can solve the problem. It makes Nvil a bit faster but it still stay very slow...
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Last Edit: March 13, 2014, 10:45:13 am by samardac
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Passerby
March 13, 2014, 12:13:11 pm
Have you tried the 64bit version, that should help remove any bottle neck around memory.
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Darcvizer
March 13, 2014, 12:40:44 pm
http://joxi.ru/eqghU_3JTJAWdI60sOI
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samardac
March 13, 2014, 01:09:47 pm
Yep, I also have no *32 in task manager, so it looks like I use 64 bit version.
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Vaquero
March 13, 2014, 02:36:13 pm
I just did a very random test on view performance with around 1 million polys. Ran on a laptop with 8GB RAM, i7 QuadCore @ 2.3 GHz, Nvidia Geforce GTX 675M.
View navigation was still ok. I tried a few different rendering options (hide edges on unselected, hide edges on view navigation, hide vertices/edges). But selection got really slow and unresponsive, even when just selecting objects. I didn't try selection options. Also the recognition of shortcuts didn't work that well anymore.
Because the test was so random, the video is quite long (~8min):
http://youtu.be/VU7VjGh-61o
[Edit]: Disabling 'Edit>>Options>>Reatime Selection Enabled' helps a bit.
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Last Edit: March 13, 2014, 02:40:01 pm by Vaquero
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samardac
March 13, 2014, 02:51:59 pm
Vaquero, that is what I'm saying about...
Also as I notice, if you have simple topology like you have in your test Nvil will more responsive. But if you have complex topology it will more slow. Like I say in my helicopter example it hase less polygons but topologŠ½ is complex and Nvil become slow.
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samardac
March 13, 2014, 02:56:42 pm
Also, imagine you have to work always toggling subd... It is very hard... waiting for minutes to subdevide/unsudivide model...
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Darcvizer
March 13, 2014, 03:41:20 pm
I believe that the program which is based modeler, the first thing should be different good performance and flexibility
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Passerby
March 13, 2014, 04:07:05 pm
ya navigation is ok for me at 1m polys, but when i hit tab to toggle subd on and off, it takes forver
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NVil Forum
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Nvil is slow.