News:

 

Topic: P_Move_Selection  (Read 5207 times)

0 Members and 3 Guests are viewing this topic.

  • No avatar
  • Posts: 2103
  • Polygon
February 13, 2014, 05:04:21 am
Not sure if this is a bug, or intentional.

With P_Move_Selection: Absolute=true. Movement is made based on manipulator orientation/position to an absolute [input axis] input value.

With P_Move_Selection: Absolute=False. I am seeing incremental movement over distance of input value, but based on world axis directions. Should the incremental movement not be based on manipulator direction as with the Absolute=true? or am I missing a possible input bool name?

  • No avatar
  • Posts: 3760
  • Developer
  • Administrator
  • Polygon
February 13, 2014, 07:30:50 am
With P_Move_Selection: Absolute=true. Movement is made based on manipulator orientation/position to an absolute [input axis] input value.

Can you check again? I think it is an absolute value in world rather than manipulator space.

  • No avatar
  • Posts: 2103
  • Polygon
February 13, 2014, 09:14:26 am
Yes, sorry, my bad.

I will change input space.