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Instance array offset based on mesh dimension (Bounding box maybe?)
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Topic: Instance array offset based on mesh dimension (Bounding box maybe?) (Read 11344 times)
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JoseConseco
May 11, 2012, 02:22:28 pm
Hi, long time have passed since I have been using nvil. Lots of cool new features showed, I will be testing and hopefully bug reporting now, cos I have some modeling times ahead of me.
One new thing I noticed is new array option during instancing. Awesome feature, but I wish it could offset instances based on object local dimensions. So if I instance box 2x to right, I will have them next to each other with 'pixel perfect snap'.
It would work basically like in Blender - no need to enter offset - just set number of instances and axis direction.
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Instance array offset based on mesh dimension (Bounding box maybe?)