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I would certainly like to see the ability to add masks/lock vertex, it is something I use quite a lot in Wings 3D.
Hopefully this is what you wantvertex mode > View > Hide.
I thought I had tried that, but, obviously not.
But it just seems strange, that the 'hide' in vertex mode operates different from the other components (not hiding vertices, but locking them).
Now there would be a new opportunity to add an option for soft selection surface growth to "not cross hidden vertices".
Because welding the vertices afterwards can be a lot of work, even though it got easier with the retopo weld.
Steve, which settings did you use for the soft selection to get the smooth result? I've always got a peak or it was uneven when I tried to reproduce it.