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My reference is the modo bridge tool: http://www.luxology.com/training/video.aspx?id=36
I see the presenter hid the underlying triangulation/poly-flow created, first with sub-d, then at the end, where I thought I would see the triangulation/poly-flow due to the bridging of 2 basic solids, he disabled edge view. LOL
Yes, but there has to be some triangulation if you're bridging between different amounts of vertices. I wouldn't expect that to be any difference in NVil. But then again, I'm not a programmer and if it's possible to somehow make it only quads (by adding coplanar vertices?), that would be fantastic.
The 2 methods I have seen are, the triangulation of the bridge, or N-Gons produced on the side of the bridge with the least edges (the edges are broken (vertex added on the edges to increase edge-count)).Both leave bad geometry/poly-flow.
Do you mean that you would rather not have an improved bridge tool?
I do not see how that would actually improve the bridge tool.If I do find I have incorrect number of edges on one side of the bridge, I edit to correct, rather than relying on an underlying algorithm that will probably not give the result I want.Anyway, it is not up to me if such an implementation/function is made. I am just putting forward my own opinion as you are.
Monkeybrother, you must be doing some models that are very different from others. I can imagine that some models actually do not need very tidy topology. For example, a tree trunk with a special shape changing from one section to another.From the observation, I think the key to the success of this feature is how to match the sharp corners between the two shapes. I have to admit that this is a very tricky one and so far I haven't been able to figure out an algorithm.
Monkeybrother, you must be doing some models that are very different from others.