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the workplane space camera alignment has been implemented and will be available in next update shortly.
The "Set View Navigation Space" works great, but has to be applied to each view separately. Imagine a user that has just switched to workplane space while being in perspective view. He still needs to go through all the orthographic views to set them to workplane space too. That's six times he has to enter the View->Set View Navigation Space menu or press the same shortcut key he has mapped to it.
The other thing is that when "Custom/Front/Back/... View" is enabled, orthographic views will still overwrite the perspective camera's position and rotation when user switches back to it. Also, orthographic views seem to propagate their own individual shading modes and grid visibility to perspective view, but switching between orthographic views works correctly.
It is fixed.
The 'Perspective/Orthographic' command is only used to switch between the camera's perspective and orthographic attribute and the camera's location and focus point remain unchanged. To achieve your result, you need to use the 'Snap View' command as I mentioned in previous post. You can also use the S viewport gadget, bottom left corner.
True, most programs utilise separate cameras, but Silo for example seems to be using one for everything* and perspective view position and rotation is preserved
But 'Snap View', while eliminating the problem with shading and grid settings inheritance, still forces you to rotate the camera back to the position in which perspective view was at the moment you left it. The camera upon leaving the orthographic view remains at the same position and rotation as the last ortho view you used of course. And this is the problem I have with NVil (a minor one). In other 3D packages, perspective camera's position and rotation is preserved even after you switch to and back again from orthographic views. It remains exactly the same as you left it.
When changing views in Silo, you are actually changing view-ports (Display-> Viewport Camera).
............yes but what if I'm on the right side of my model with the perspective view and want to temporarily snap to left orthographic view? .