Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
Environmental reflection view mode
« previous
next »
Print
Pages: [
1
]
Author
Topic: Environmental reflection view mode (Read 4168 times)
0 Members and 1 Guest are viewing this topic.
Posts: 976
Polygon
rubberDuck
March 28, 2013, 11:09:19 pm
Hello.
I think it would be great if we could link up an environmental reflection texture to materials or if we could enter a reflection mode like in Modo. It wouldn't have to be anything fancy, just something basic. It'd help to inspect the consistency of highlights across the subdivided geometry (especially at points of high valence) a little bit better than with specularity only.
Logged
Posts: 496
Triangle
Vaquero
March 29, 2013, 02:20:24 pm
I think, this is essentially the same as MatCaps.
http://voidworld.cmcproductions.co.uk/index.php/topic,1088.0.html
Logged
Posts: 976
Polygon
rubberDuck
March 29, 2013, 07:39:48 pm
Well, I was thinking about something simpler, but yeah MatCaps would be great.
Thanks for pointing this out.
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
Environmental reflection view mode