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Nice low poly,
I would a use the "H+lmb" to smooth it out a bit.
I tried the marmoset toolbag , but I do not have enough memory to run it. (4gb)
texuture could use a little work, looks like a straight up photo reference, with no local details.
also are you going to do a specualr, gloss and normal maps for it?
johnnybevo,I read message into your thread about H+LMB. I need was to switch on vertex mode. It is cool, thanks!
In my opinion, the texture resolution is way too high for such a lowpoly model.
There's also some distortion going on, presumably from making each loop a straight line in UV space. Can you post a screenshot of the UVs? The look of the barrel could profit, if you'd make each of the 8 sides a single board in the texture, so that the planks meet at the edges. With low poly meshes like this,
I wouldn't aim for a photo realistic texture, but rather use some comic style.
It is my first 3d-model where i made UV, textures, render.
I tried to add a little light on an edges.
Hi molebox,Looking very good.
I think those do look better. Makes the metal stand out more.