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groups are actually very useful for modeling, and not just scene organization, since they can have there own origins that can be used to rotate or translate multiple objects around.
I do think the sub_object groups need better integration. At the moment they are (IMHO) a bit of a pain to work with
I think this all needed to be simplified and unified.
In Silo you can give those groups any name by doubleclicking them.
One then can no more see that which type of group that is but one could easily solvethat problem with a small icon for the group-type.
Quote from: polyxo on March 19, 2013, 11:26:53 pmIn Silo you can give those groups any name by doubleclicking them.I was not saying you could not rename them in Silo, just asking if you think naming/re-naming is complex.
Currently, the sub_object groups in NVIL are context sensitive, so while, as example, in vertex mode, only vertex groups are selectable. Is that complex, or possibly a better solution?What I am struggling with is your putting forward simplifying. I asked how. Please explain.