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* View > Windows > MatCap Window.
Nice! Thanks a lot!Two problems that I noticed:Object-level scaling affect MatCap scale on the transformed object. Scaling object's components doesn't cause this issue.There's a visible MatCap pinching on the negative Z (world space) side of each object in the scene.Video: https://drive.google.com/file/d/110xq8994toCIg0HCRql6OPw6wjzA5IRU/view?usp=sharing
Quote from: IStonia on November 30, 2017, 09:45:08 am * View > Windows > MatCap Window.I just get a blank dialog box with a blank input field.What steps do you follow to show MatCap materials in the dialog box ?
Quote from: rubberDuck on November 30, 2017, 03:09:20 pmNice! Thanks a lot!Two problems that I noticed:Object-level scaling affect MatCap scale on the transformed object. Scaling object's components doesn't cause this issue.There's a visible MatCap pinching on the negative Z (world space) side of each object in the scene.Video: https://drive.google.com/file/d/110xq8994toCIg0HCRql6OPw6wjzA5IRU/view?usp=sharingTry thishttp://www.digitalfossils.com/Download/NVil-Dec-01-17.rar01. Fixed.02. Cant fix it. You can use cube style matcap, or check the Freeze MatCap Angle option.
Hey RubberDuckCan you describe how to create the matcap materials.I don't understand how to do it.I've created a group in the Matcap window, then what ?
* View > Object Shading > Freeze MatCap Angle. * View > Object Shading > Object Individual Shading > Enable MatCap.