Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
ASCII vws format and documatation on the format
« previous
next »
Print
Pages: [
1
]
Author
Topic: ASCII vws format and documatation on the format (Read 9785 times)
0 Members and 2 Guests are viewing this topic.
Posts: 546
Administrator
Polygon
Passerby
August 19, 2012, 02:20:18 pm
wondering if this is possible, i find the 2 current formate dae and obj kinda lacking, and im currently writing scripts to make maya support some other custom file formates for games engines, so was thinking if there was a ASCII version of NVil filetype and some docs on how it works, i could work on possible making a importer and exporter for maya.
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
August 20, 2012, 07:10:54 am
It is not an easy task to develop an open format. Please don't expect me can do it soon.
There may be a way to get around. If you know how to read dae(Colloda) file, I may can add some axtra elements to hold the contents you want.
Logged
Posts: 424
Triangle
Tiles
August 20, 2012, 10:38:05 am
What about incorporating some of the open file format readers like Assimp? This one gets connected to Blender at the moment. And comes with FBX.
Logged
Free Gamegraphics, Freeware Games
http//www.reinerstilesets.de
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
ASCII vws format and documatation on the format