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ASCII vws format and documatation on the format
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Topic: ASCII vws format and documatation on the format (Read 9784 times)
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Posts: 546
Administrator
Polygon
Passerby
August 19, 2012, 02:20:18 pm
wondering if this is possible, i find the 2 current formate dae and obj kinda lacking, and im currently writing scripts to make maya support some other custom file formates for games engines, so was thinking if there was a ASCII version of NVil filetype and some docs on how it works, i could work on possible making a importer and exporter for maya.
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Developer
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Polygon
IStonia
August 20, 2012, 07:10:54 am
It is not an easy task to develop an open format. Please don't expect me can do it soon.
There may be a way to get around. If you know how to read dae(Colloda) file, I may can add some axtra elements to hold the contents you want.
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Posts: 424
Triangle
Tiles
August 20, 2012, 10:38:05 am
What about incorporating some of the open file format readers like Assimp? This one gets connected to Blender at the moment. And comes with FBX.
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Free Gamegraphics, Freeware Games
http//www.reinerstilesets.de
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ASCII vws format and documatation on the format